yearly archives: 2011

Mobile Game Arch workshop in Game Connection Europe 2011 Preview www.mobilegamearch.eu/ Time: December 6th, 2011 Location: Room Ledoux – Espace Grande Arche, Parvis de la défense, 92044 Paris la Défense, France Regisration: The session is part of Game Connection Europe 2011. Registration is done on the Game Connection website or by contacting Dr Malte Behrmann […]

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EGDF for KEEP workshop in IVDC 2011/12 Preview www.keep-project.eu Time: December 1st 2011 Location: Rome: Aula Magna P. Gismondi Facoltà di Scienze MMFFNN, Università degli Studi di Roma “Tor Vergata” Via della Ricerca Scientifica, 1, 00133 Roma, Italia Regisration: The Italian Videogame Developers Conference is a completely free event, open to the public, so all […]

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EGDF chairman Guillaume de Fondaumière in GDC Europe criticized unfair age rating systems which restrict creativity. The current global ratings situation for console games is “a mess and it’s difficult,” particularly at the far end, towards what would be considered an M by the ESRB. The main problem is that  there is almost no developer […]

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On 17th of August 2011 EGDF, in partnership with NEM-initiative and GDC Europe, organized a session in GDC Europe 2011 about game middleware and European standardisation. The panel discussion moderated by Dr. Malte Behrmann.  The panelists in the session were Anne-­‐Marie Sassen from European Commission, Felix Röken from Havoc (former Trinigy) and Dr. Andreas Gerber from Xaitment. EGDF-GDCEurope2011-Malte-Behrmann-Middleware-and-European-Standards.pdf, the presentation of Dr. Behrmann about standardisation of middleware. EGDF-GDCEurope2011-Anne-Marie-Sassen-Games-Standardisation.pdf, […]

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The event will explain the current debates about EU support for game development and reveal details about the struggle to obtain tax credits in the UK.

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On 25th of May 2011 European Games Developer Federation organized two events in Brussels focusing on the current challenges of European game industry.

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