yearly archives: 2015

How to enable digital growth in Europe? How to enable digital growth is an EGDF policy paper summarising EGDF perspectives on the regulatory development of the Digital Single Market Area. In addition to explaining specific challenges of key policy areas from the perspective of European game developers, the document describes key issues one has to [...]

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Explanatory notes on the EU VAT changes to the place of supply of telecommunications, broadcasting and electronic services that entered into force in 2015. The Explanatory notes have been prepared in order to provide a better understanding of the EU legislation relating to the place of supply of telecommunications, broadcasting and electronic services including games sold directly to […]

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The purpose of this guidance document is to facilitate the effective application of Directive 2011/83/EU on consumer rights (‘the Directive’). The guidance on online digital products is provided from page 64 to 73.

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Draft HORIZON2020 work programmes 2016-17 for game developers, serious game developers and organisations supporting game developers Below you will find the most interesting HORIZON2020 drafts for game developers, serious game developers and organisations supporting game developers. The full list of all drafts for the Horizon2020 calls in 2016 and 2017 can be found here.  In addition […]

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Creative Europe Programme grants 3.4 million euros for 31 European game developer studios EACEA has published the results of the second round of Creative Europe funding for game development. As an outcome of the more strict rules for eligible projects set by European Commission in last January, the number of companies applying for funding decreased […]

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Austrian IGCG joins EGDF An Austrian game developer association Interessensgemeinschaft Computergrafik (IGCG) was accepted as a member of EGDF. The IGCG as an independent association  representing  companies,  sole  proprietor,  institutions  and organizations in the field of animation, animated movies and videogames. Goals are to push awareness and image of companies and persons who work in the computer [...]

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EGDF elects new board for the year 2015 – 16. Hendrik Lesser, the representative of the German developer association GAME, has been elected president of EGDF. Hendrik Lesser is a successful serial entrepreneur and game developer from Munich, Germany. His production company Remote Control Productions is host to a number of developers, among them Chimera […]

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Nordic Game offers all member organisations of EGDF a 15% discount on conference passes for this year’s event, 20‐22 May, in Malmø, Sweden. Until the Early Bird deadline on 28 February, your members can combine this with a special organisation discount and save 2480 SEK on a main conference pass! This is how you do it: Contact […]

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QUO VADIS and INTERNATIONAL GAMES WEEK BERLIN 2015 15% off! We've got news from QUO VADIS and INTERNATIONAL GAMES WEEK BERLIN: The ticket sale for Quo Vadis, Europe's longest-standing professional game developers’ conference, has started. “Quo Vadis games industry?“ (Quo Vadis is a Latin phrase meaning "Where are you going?") with this simple question everything [...]

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A print friendly version of the guidelines can be downloaded from here. Official guidelines and application forms can be accessed here. If you have any feedback or you have spotted any errors in the guidelines, do not hesitate to contact COO of EGDF, Jari-Pekka Kaleva (jari-pekka.kaleva@egdf.eu).

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