yearly archives: 2019

EGDF position on loot boxes There is no single lootbox model  The term “lootbox” refers to a game design model, where a game developer provides for a player an access to randomised in-game goods through a mystery box. As a business model it originates from physical trading card games like, for example, Pokémon or Magic: […]

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Art. 107(3)(d) TFEU – Culture and heritage, direct grant Loan/ Repayable advances: Decision not to raise objections

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1. Creative Europe  Creative Europe Call EACEA/06/2019-Bridging culture and audiovisual content through digital Who can apply? The proposal must be submitted by a consortium composed of at least 3 legal entities coming from 3 different countries participating in the Creative Europe Programme What topics the funding focuses on: Projects including an audiovisual and new digital […]

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Being already a landmark worldwide game developers and games industry conference in it’s sixth edition Reboot Develop Blue is setting it’s goals even higher, with absolute top of the line speaker lineup, featuring more then 125 world renown superstar creators, CEOs and founders and seniors behind some of the greates games in recent history! With […]

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Download the full TIGA’s Business Opinion Survey 2018-19 report from here http://tiga.org/news/uk-video-games-industry-set-for-year-of-growth

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