archives

Brussels, 6 October 2020 – The Belgian videogame sector* and its (inter)national partners** are very proud to receive the Mediawijs M-Award 2020 for Best Educational Project for the website www.speelhetslim.be (Dutch) www.jouezmalin.be (French)! “With a series of new consoles and technologies on the way, we are also working hard to revamp and improve our website“, […]

Continue Reading  

7 October 2020 – The European Game Developers Federation (EGDF) continued its expansion, as SGA – the Serbian Games Association, joined EGDF.  “The addition of Serbian Games Association to EGDF is highly important for our mission of building a strong voice in Brussels for European game developers. We want to unite, to share best practices, […]

Continue Reading  

10 September 2020 – The General Assembly of the European Game Developers Federation (EGDF) formed of its members, national trade associations representing game developer studios in several European countries has gathered yesterday, 9th of September, to elect the board of directors for the next year and to discuss EGDF plans for the same period. During […]

Continue Reading  

Here is the latest report on the gaming industry in Poland. It includes profiles of more than 150 Polish gaming companies. Download the report: http://www.egdf.eu/wp-content/uploads/2020/09/PPE_PL_The-Game-Industry-of-Poland-report-2020v4.pdf

Continue Reading  

For this report EGDF has aggregated national data from 2018 on the state of local games industry from 19 European countries: Belgium, Denmark, Poland, Slovakia, Sweden, Finland, UK, Netherlands, Norway, Germany, Czechia, France, Romania, Slovenia, Serbia, Bulgaria, Turkey, Greece and Ireland.  Download the report: http://www.egdf.eu/wp-content/uploads/2020/08/European-Report-on-the-Game-Development-Industry-in-2018.pdf

Continue Reading  

Pelimetsä is a project of the Finnish game developer community for the protection of old Finnish forests and their vulnerable biodiversity. In support of the work of the Finnish Natural Heritage Foundation, over 330 acres of forest have been permanently preserved. Find out more on the official website: https://pelimetsa.fi/?lang=en&fbclid=IwAR1Xv4LlHNPjfzfEkSs9yhT-Yj8XX6Y8UM-JKe9KUhPMhkn9-vljI0JLQrk

Continue Reading  

TRANSATLANTIC DATA SHARING ESSENTIAL FOR EUROPE’S VIDEOGAMES INDUSTRY. Brussels, 16 July 2020 Europe’s video games industry is disappointed at today’s important decision by the Court of Justice of the European Union (CJEU) in the long-running Schrems v. Facebook Ireland case (Case C-311/18) that jeopardises the ability of European companies to continue to transfer data between […]

Continue Reading  

Communication from the Commission Guidelines on the practical application of the essential functionality criterion of the definition of a ‘video-sharing platform service’ under the Audiovisual Media Services Directive 2020/C 223/02

Continue Reading  

The manual summarises all the findings, lessons learnt and conclusions from the work on internationalisation, ideas for cooperation and recommendations to the different actors in game business. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.5.pdf

Continue Reading  

The guideline provides hands-on support regarding the whole process of set-up and maintenance of a mentor system. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.4.pdf

Continue Reading