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TRANSATLANTIC DATA SHARING ESSENTIAL FOR EUROPE’S VIDEOGAMES INDUSTRY. Brussels, 16 July 2020 Europe’s video games industry is disappointed at today’s important decision by the Court of Justice of the European Union (CJEU) in the long-running Schrems v. Facebook Ireland case (Case C-311/18) that jeopardises the ability of European companies to continue to transfer data between […]

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Communication from the Commission Guidelines on the practical application of the essential functionality criterion of the definition of a ‘video-sharing platform service’ under the Audiovisual Media Services Directive 2020/C 223/02

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The manual summarises all the findings, lessons learnt and conclusions from the work on internationalisation, ideas for cooperation and recommendations to the different actors in game business. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.5.pdf

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The guideline provides hands-on support regarding the whole process of set-up and maintenance of a mentor system. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.4.pdf

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This model scheme illustrates “how to run” an incubation programme for game development companies. The model can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.3.pdf

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Brussels, 1 July 2020 The European Commission publishes its EU Skills Agenda today, 1 July, shining a light on a digital skills gap that is impacting EU recruitment in Europe’s €21.6 billion-strong video games industry. ISFE CEO Simon Little said: “We welcome the European Commission’s 12 actions in this Agenda as an important step forward […]

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