2020

Here is the latest report on the gaming industry in Poland. It includes profiles of more than 150 Polish gaming companies. Download the report: http://www.egdf.eu/wp-content/uploads/2020/09/PPE_PL_The-Game-Industry-of-Poland-report-2020v4.pdf

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Communication from the Commission Guidelines on the practical application of the essential functionality criterion of the definition of a ‘video-sharing platform service’ under the Audiovisual Media Services Directive 2020/C 223/02

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The manual summarises all the findings, lessons learnt and conclusions from the work on internationalisation, ideas for cooperation and recommendations to the different actors in game business. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.5.pdf

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The guideline provides hands-on support regarding the whole process of set-up and maintenance of a mentor system. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.4.pdf

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This model scheme illustrates “how to run” an incubation programme for game development companies. The model can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.3.pdf

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At the end of March 2020, EGDF conducted a pan-European survey in order to have a rough idea of the business impact of the COVID 19 outbreak on the European games industry. EGDF received replies from 239 studios, about 5% of almost 5000 game developer studios in Europe. 

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TIGA, the trade association representing the video games industry, has set out a vision for how the London Mayor elected on 7th May 2020 can help to grow the London video games sector. The principlese can be downloaded from here: https://tiga.org/news/tigas-manifesto-for-london-2020  

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In 2019, the TIGA board discussed and devised a draft set of voluntary Principles for Safeguarding Players. The principlese can be downloaded from here: https://tiga.org/about-tiga-and-our-industry/tigas-five-principles-for-safeguarding-players  

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