Denmark

At the end of March 2020, EGDF conducted a pan-European survey in order to have a rough idea of the business impact of the COVID 19 outbreak on the European games industry. EGDF received replies from 239 studios, about 5% of almost 5000 game developer studios in Europe. 

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Art. 107(3)(d) TFEU – Culture and heritage, Direct grant, Decision not to raise objections

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The Danish Games Industry Good Conduct Guidelines reflects the principles that define how we treat each other, keep our workspaces safe and healthy, and provide equal opportunities in the Danish Games Industry. The guidelines can be downloaded from here: https://interactivedenmark.dk/wp-content/uploads/2019/11/Good-Conduct-Guidelines-for-the-Danish-Games-Indstry.pdf  

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Download the full Danske Inholdsproducenter i Tal 2018 report from here http://pro-f.dk/sites/pro-f.dk/files/nyhed/Danske%20Indholdsproducenter%20i%20tal%202018.pdf

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Download the full Danske Inholdsproducenter i Tal 2017 report from here http://pro-f.dk/sites/pro-f.dk/files/side/Danske_Indholdsproducenter_2017.pdf

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Download the full Danske Digitale Spil report from here https://www.dfi.dk/branche-og-stoette/stoette/danske-digitale-spil

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Download the Nordic Game Education Index from here: http://www.dataspelsbranschen.se/media/154709/game_education_index_2016.pdf

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Art. 107(3)(d) TFEU – Culture and heritage, direct grant: Decision not to raise objections

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Download the full Det Interaktive Danmark i Tal 2015 report from here:  http://interactivedenmark.dk/files/Articlefiles/Det%20Interaktive%20Danmark%20i%20Tal%20-%202015.rev1_.0.pdf

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