Germany

At the end of March 2020, EGDF conducted a pan-European survey in order to have a rough idea of the business impact of the COVID 19 outbreak on the European games industry. EGDF received replies from 239 studios, about 5% of almost 5000 game developer studios in Europe. 

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Art. 107(3)(d) TFEU – Culture and heritage, Direct grant, Loan/ Repayable advances: Decision not to raise objections

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Diversität, also die Anerkennung der gesellschaftlichen Vielfalt, spielt in der Games-Branche bereits seit vielen Jahren eine besondere Rolle. Hier entwickeln Teams rund um die Welt gemeinsam Games, die über alle Grenzen hinweg gespielt werden… https://www.game.de/guides/diversity-guide/  

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GAME study on working  in games industry. The study can be accessed here  https://www.game.de/wp-content/uploads/2019/08/2019_game_Arbeiten_in_der_Games-Branche_Web-1.pdf  

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Download the full The German Games Industry 2019 Report report from here https://www.game.de/wp-content/uploads/2017/02/2019-10-31-Guide-to-the-German-Games-Industry_NEU.pdf

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GAME study on eSports.  The study can be accessed here https://www.game.de/wp-content/uploads/2019/08/2019-08-16_Gesamtdokument_game-Fokus-eSports.pdf  

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EGDF German member association GAME collects market data on German game markets.  The German market data can be accessed at https://www.game.de/marktdaten/  

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Download the full Jahresreport der deutschen Games-Branche 2019 Report report from here https://www.game.de/wp-content/uploads/2018/08/game-Jahresreport-2019_web.pdf

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Download the full Jahresreport der deutschen Games-Branche 2018 Report report from here https://www.game.de/wp-content/uploads/2019/08/Jahresreport-der-deutschen-Games-Branche-2018.pdf

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Art. 107(3)(d) TFEU – Culture and heritage, direct grant Loan/ Repayable advances: Decision not to raise objections

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