Finland

Find out more here https://www.tuni.fi/fi/ajankohtaista/pelaajabarometri-pelaaminen-lisaantyi-koronaeristyksen-aikana?fbclid=IwAR3LsJilIzEFJkAXAIJJtrf0FTN7VWSvdV-RrpDPq3pgkSZ98Ay8OzxG_o4

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During summer 2019 Neogames mapped the status of game culture activities in Helsinki for City of Helsinki’s Culture and Leisure Sector. Find out more here https://neogames.fi/2020-invisible-success-story-game-activities-in-culture-and-leisure-sector-in-helsinki/

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Find out more about the employment situation of students who graduated from Finnish Game Education https://neogames.fi/the-employment-of-game-education-graduates-in-finland/

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The VR Best Practice Catalogue plays a key role in opening up new business areas for game developers in the BSR. The stabilisation of existing and opening of new markets will enable the BSR to be a high potential actor in the rapidly growing VR sector and to develop into an international game industry hotspot. […]

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Appraisal of the Game Incubation Landscape of the BSR in the European Context. It can be downloaded from here: http://baltic-games.eu/files/bgi_game_incubation_in_europe_2020.pdf

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This document outlines good practices used in the BGI partner regions with regards to economic development and industry support by the public authorities or their affiliated organisations. These practices served as models in the project’s objective of improving the framework conditions for the regional game industry. It can be downloaded from here: http://baltic-games.eu/files/bgi_output_2.5.pdf

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For this report EGDF has aggregated national data from 2018 on the state of local games industry from 19 European countries: Belgium, Denmark, Poland, Slovakia, Sweden, Finland, UK, Netherlands, Norway, Germany, Czechia, France, Romania, Slovenia, Serbia, Bulgaria, Turkey, Greece and Ireland.  Download the report: http://www.egdf.eu/wp-content/uploads/2020/08/European-Report-on-the-Game-Development-Industry-in-2018.pdf

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The manual summarises all the findings, lessons learnt and conclusions from the work on internationalisation, ideas for cooperation and recommendations to the different actors in game business. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.5.pdf

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The guideline provides hands-on support regarding the whole process of set-up and maintenance of a mentor system. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.4.pdf

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This model scheme illustrates “how to run” an incubation programme for game development companies. The model can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.3.pdf

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