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https://keanet.eu/wp-content/uploads/ccs-market-analysis-europe-012021_EIF-KEA.pdf 

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Find out more here https://www.kpt.krakow.pl/branza-gier-wideo/badania-branzy-gier/

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The cultural and creative economy before and after the COVID-19 crisis. The European Grouping of Societies of Authors and Composers (GESAC) commissioned EY teams to produce a report on the state of the cultural and creative industries (CCIs) in Europe. https://1761b814-bfb6-43fc-9f9a-775d1abca7ab.filesusr.com/ugd/4b2ba2_8bc0958c15d9495e9d19f25ec6c0a6f8.pdf

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Find out more here http://sga.rs/wp-content/uploads/2020/11/SGA-Report-2019.pdf

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Find out more here https://www.game.de/en/further-decline-number-of-employees-in-games-industrys-core-labour-market-decreases/

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Official Statistics on Film, High-End Television, Animation, Video Games, Children’s Television, Theatre, Orchestra, and Museums & Galleries Exhibition Tax Reliefs. The statistics highlight the impact of VGTR amongst other tax reliefs for the Creative Industries. The statistics can be read in full here https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/907624/August_2020_Commentary_Creative_Industries_Statistics.pdf

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Read the full TIGA 2020 Survey results from here https://tiga.org/news/scottish-video-games-industry-grows-by-17-per-cent

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Read the full TIGA 2020 Survey results from here https://tiga.org/news/tiga-research-reveals-uk-video-games-industry-has-been-expanding-at-fastest-rate-ever-recorded

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Download the Swedish language report from here https://dataspelsbranschen.se/spelutvecklarindex

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Download the English language report from here https://dataspelsbranschen.se/game-developer-index

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