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EGDF position on loot boxes There is no single lootbox model  The term “lootbox” refers to a game design model, where a game developer provides for a player an access to randomised in-game goods through a mystery box. As a business model it originates from physical trading card games like, for example, Pokémon or Magic: […]

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Being already a landmark worldwide game developers and games industry conference in it’s sixth edition Reboot Develop Blue is setting it’s goals even higher, with absolute top of the line speaker lineup, featuring more then 125 world renown superstar creators, CEOs and founders and seniors behind some of the greates games in recent history! With […]

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What is accessibility in the games industry? Accessibility can be understood as principles and techniques to be used when designing, constructing, maintaining, and updating online, PC, console, mobile and other kinds of games in order to make them more accessible to all users, including to people with disabilities. Accessibility is a highly important topic in […]

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The General Assembly of the European Game Developers Federation (EGDF) took place during Gamescom 2018. The federation continued its expansion in Central-Eastern Europe by accepting the Czech Game Developer Association as a new member (GDACZ). The current president Hendrik Lesser (German Game Industry Association – game) has been confirmed for a new term. In recent […]

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Unofficial EGDF checklist for applying Creative Europe funding for game development in 2019 A print friendly version of the guidelines can be downloaded from here. Official guidelines and application forms can be accessed here. If you have any feedback or you have spotted any errors in the guidelines, do not hesitate to contact COO of EGDF, Jari-Pekka […]

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On 2 July, over 145 organisations sent this open letter [PDF] on the EU copyright reform to the Members of the European Parliament ahead of the 5 July plenary vote on the JURI mandate which was granted on 20 June. During this vote, the European Parliament plenary will have to endorse or not the mandate granted […]

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In view of the publication by the WHO of the so-called ICD-11 list, organisations representing video game publishers and developers across the world would like to express their concern: “Video games across all kinds of genres, devices and platforms are enjoyed safely and sensibly by more than 2 billion people worldwide, with the educational, therapeutic, […]

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Download the full EGDF vision on the future of EU funding for games industry from http://www.egdf.eu/wp-content/uploads/2018/04/201801-EuropeanFundingInstruments.pdf  Many thanks to Neogames and Baltic Game Industry project for mapping and summing up different EU funding instruments in a single image. 

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1. Creative Europe  Creative Europe Media funding for training: Funding guidelines are subject to change. This summary is made based on the 2016 call. To who: An organisation from EU or from its neighbor regions (including Iceland and Norway) facilitating the acquisition and improvement of skills and competences of audiovisual professionals and the development of networks including the […]

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1. Grants 1.1 Creative Europe Funding for video game development To who:Any game developer developing a video game concept or project presenting high level of originality, innovative and creative value, cultural diversity and enhanced Europe’s cultural identity and heritage compared to existing mainstream works; high level of commercial ambition and extensive cross-border potential able to […]

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