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<channel>
	<title>EGDF - European Games Developer Federation</title>
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	<link>http://www.egdf.eu</link>
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		<title>17.2.2012 KEEP Final Conference</title>
		<link>http://www.egdf.eu/17-2-2012-keep-final-conference/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=17-2-2012-keep-final-conference</link>
		<comments>http://www.egdf.eu/17-2-2012-keep-final-conference/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 14:07:48 +0000</pubDate>
		<dc:creator>jpkaleva</dc:creator>
				<category><![CDATA[EGDF events]]></category>

		<guid isPermaLink="false">http://www.egdf.eu/?p=1039</guid>
		<description><![CDATA[KEEP Final Conference 2012 (Registration deadline postponed until 14th of February) www.keep-project.eu Emulation strategies for long-term preservation of digital games and complex digital objects: project outputs and legal implications Time: February 17th 2012 Location: Bibliothèque nationale de France, Paris Registration: Participants are asked to register here. Programme as a pdf : Download the program of the workshops [...]]]></description>
			<content:encoded><![CDATA[<p><strong>KEEP Final Conference 2012 </strong></p>
<p><strong><span style="color: #ff6600;">(Registration deadline postponed until 14th of February)</span></strong><br />
<strong> </strong><a href="http://www.keep-project.eu  ">www.keep-project.eu</a></p>
<p><strong>Emulation strategies for long-term preservation of digital games and complex digital objects: project outputs and legal implications</strong></p>
<p><strong>Time:</strong> February 17th 2012<br />
<strong> Location:</strong> Bibliothèque nationale de France, Paris<br />
<strong>Registration:</strong> Participants are asked to register <a href="http://keep-final.eventbrite.co.uk">here</a>.<br />
<strong> Programme as a pdf :</strong> Download the program of the workshops as a pdf <a href="http://www.egdf.eu/wp-content/uploads/2012/02/201202-KEEP-Final-Conference-Programme.pdf">here</a>.<br />
<strong>How to get to the conference venue: </strong>Download a map as a pdf<strong> </strong><a href="http://www.egdf.eu/wp-content/uploads/2012/02/KEEP_final_Plan_d_acces.pdf">here</a>.<br />
<strong></strong></p>
<p><strong>Abstract</strong></p>
<p><strong></strong>For three years the KEEP project (www.KEEP-project.eu) has conducted research on emulation strategies for the long term preservation of video games and other complex digital objects. This effort was supported by the 7th Framework Programme of the European Union and is now coming to an end. The main outputs of the project will be presented in a final conference in Paris.</p>
<p>KEEP has provided a successful solution and proven that emulation can be a true alternative strategy for digital preservation. The final KEEP conference will present hands on results of the project. The presentations will show the technical possibilities of the outcomes and, in expert discussion panels, the relevance for the community will be highlighted and as well as the long-term outputs from KEEP.</p>
<p>A specific focus will be given to the legal implications of the project. Games are also a relevant factor for the orphan works discussion. The event will highlight how games and other digital objects encounter special problems, which are not so far a way from other audiovisual content and software. It has emerged that no provision was made for the special requirements of video games, when setting up national and European legislation. This event will highlight the different possibilities to address the preservation needs of games and complex digital objects and show where the controversies lie.</p>
<p>This conference is dedicated to memory institutions, game developers as well as political decision makers.  Please join us for this one day conference to find out more about the KEEP project outputs and how you can use them in your own digital long-term preservation programmes.</p>
<p>The event is free of charge, but we kindly ask you to register for the event in <a href="http://keep-final.eventbrite.co.uk/ ">http://keep-final.eventbrite.co.uk/ </a> on the February 14th 2012 at the latest.</p>
<p><strong>Draft programme</strong></p>
<p><strong>Moderator of the day:</strong> Malte Behrmann, European Games Developer Federation</p>
<p><strong>9.30-10.00:</strong> Coffee and registration<br />
<strong> 10.00-10.30:</strong> Opening and introduction to KEEP – Bibliothèque nationale de France</p>
<p><strong>Session 1: KEEP as successful solution – Emulation as true alternative strategy for digital preservation</strong><br />
<strong> 10.30: </strong>The KEEP Emulation Framework (demonstration): Jeffrey van der Hoeven, Koninklijke Bibliotheek &amp; Bram Lohman, Tessella plc<br />
<strong> 11.00: </strong>The KEEP Media Transfer Tool &amp; Totem database: David Anderson, University of Portsmouth<br />
<strong> 11.15: </strong>The KEEP Virtual Machine: Vincent Joguin, Joguin sas<br />
<strong> 11.30 – 12.30:</strong> Panel Discussion</p>
<p><strong>Lunch</strong></p>
<p><strong>14.00-14.10: </strong>Declaration of Bruno Racine, BnF president and Europeana Foundation president<br />
<strong> 14.10-14.30: </strong>How KEEP will be used by partners? Andreas Lange, Computerspiele Museum &amp; Marcus Dindorf, Deutsche Nationalbibliothek</p>
<p><strong>Session2: Legal Implications – Games as a relevant factor of orphan works</strong><br />
<strong> 14.30-14.40:</strong> Greetings Marietje Schaake, Member of European Parliament<br />
<strong> 14.40-14.50: </strong>The legal findings of KEEP: Harold Codant, BnF<br />
<strong> 14.50- 16.00</strong>: Panel Discussion</p>
<p><strong> 16:00: </strong>Guided Tour of the BnF Labo</p>
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		<item>
		<title>Mobile Game Arch workshop in Game Connection Europe 2011 Preview</title>
		<link>http://www.egdf.eu/mobilegamearch_paris/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=mobilegamearch_paris</link>
		<comments>http://www.egdf.eu/mobilegamearch_paris/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 12:07:25 +0000</pubDate>
		<dc:creator>jpkaleva</dc:creator>
				<category><![CDATA[EGDF events]]></category>

		<guid isPermaLink="false">http://www.egdf.eu/?p=1028</guid>
		<description><![CDATA[Mobile Game Arch workshop in Game Connection Europe 2011 Preview www.mobilegamearch.eu/ Time: December 6th, 2011 Location: Room Ledoux &#8211; Espace Grande Arche, Parvis de la défense, 92044 Paris la Défense, France Regisration: The session is part of Game Connection Europe 2011. Registration is done on the Game Connection website or by contacting Dr Malte Behrmann [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Mobile Game Arch workshop in Game Connection Europe 2011 Preview</strong><br />
<a href="http://www.mobilegamearch.eu/ ">www.mobilegamearch.eu/</a></p>
<p><strong>Time: </strong>December 6th, 2011<br />
<strong> Location:</strong> Room Ledoux &#8211; Espace Grande Arche, Parvis de la défense, 92044 Paris la Défense, France<br />
<strong> Regisration: </strong>The session is part of <a href="http://www.game-connection.com/">Game Connection Europe 2011</a>. Registration is done on the Game Connection website or by contacting Dr Malte Behrmann (malte.behrmann(at)egdf.eu) via email.<br />
<strong>The moderator of the day</strong> Dr. Malte Behrmann</p>
<p><strong>9h00 &#8211; 9h30<br />
</strong> <strong>Introduction: How can mobile game developers can get involved in European funding?<br />
</strong>- Jean Charles Point</p>
<p><strong>9h30 &#8211; 11h00<br />
Session 1: Mobile Games – Is there a real opportunity for a European Mobile Games Industry or has Europe lost the battle?<br />
</strong>- <strong> Key note:</strong> Maarten Noyons<br />
<strong> Expert Panel:</strong><br />
-  Michael Schade, CEO Fishlabs, Germany<br />
-  Klaas Kersting, Flaregames, DE<br />
-  Xavier Carillo Costa, CEO Digital Legends, Spain</p>
<p><strong>11h 30 &#8211; 13h00<br />
Session 2: Mobile Games tech talk. How can we create a better mobile eco system and standards?  And what is that anyway?<br />
Keynote : </strong>Tommy Palm, Fabricationgames<br />
<strong> Expert Panel:</strong><br />
- Alex Caccia – President Ideaworks 3D<br />
- Mikael Baros, Redikod<br />
-  Marius Preda, MPEG</p>
<p><strong>14h &#8211; 15h30<br />
Session 3: The business of mobile games; 118 App Stores, fragmentation and what role for the Operators? And who is making money?<br />
- Keynote:</strong> David MacQueen, Strategy Analytics<br />
<strong> Expert Panel:</strong><br />
- Mathias Sala, Gbanga, Switzerland<br />
- Malte Prien, TIC Mobile, Berlin</p>
<p><strong>16h &#8211; 17h30<br />
Session 4: Conclusions of the day</strong><br />
-  Maarten Noyons<br />
-  Tommy Palm<br />
-   David MacQueen</p>
<p><strong> </strong></p>
]]></content:encoded>
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		<title>01.12.2011 KEEP workshop in IVDC2011/12</title>
		<link>http://www.egdf.eu/keep_workshop_2011/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=keep_workshop_2011</link>
		<comments>http://www.egdf.eu/keep_workshop_2011/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 09:43:26 +0000</pubDate>
		<dc:creator>jpkaleva</dc:creator>
				<category><![CDATA[EGDF events]]></category>

		<guid isPermaLink="false">http://www.egdf.eu/?p=997</guid>
		<description><![CDATA[EGDF for KEEP workshop in IVDC 2011/12 Preview www.keep-project.eu Time: December 1st 2011 Location: Rome: Aula Magna P. Gismondi Facoltà di Scienze MMFFNN, Università degli Studi di Roma &#8220;Tor Vergata&#8221; Via della Ricerca Scientifica, 1, 00133 Roma, Italia Regisration: The Italian Videogame Developers Conference is a completely free event, open to the public, so all [...]]]></description>
			<content:encoded><![CDATA[<p><strong>EGDF for KEEP workshop in IVDC 2011/12 Preview</strong><br />
<a href="http://www.keep-project.eu  ">www.keep-project.eu</a><br />
<strong> </strong><br />
<strong>Time</strong>: December 1st 2011<br />
<strong> Location</strong>: Rome: Aula Magna P. Gismondi<br />
Facoltà di Scienze MMFFNN, Università degli Studi di Roma &#8220;Tor Vergata&#8221; Via della Ricerca Scientifica, 1, 00133 Roma, Italia<br />
<strong>Regisration: </strong>The Italian Videogame Developers Conference is a completely free event, open to the public, so all are invited to this unique conference in Italy. Participants are asked to register <a href="http://www.ivdconf.com/accrediti.html">here</a>.<br />
<strong></strong></p>
<p>&#8211;</p>
<p><strong>Programme as a pdf</strong> : Download the program of the workshops as a pdf <a href="http://www.egdf.eu/wp-content/uploads/2011/10/201112-KEEP-Workshop-in-IVDC.pdf">here</a>.</p>
<p><strong>Moderator of the day: </strong>Dr. Malte Behrmann, General Secretary EGDF, Helsinki/Berlin<br />
<strong> </strong></p>
<p><strong>9:00 a.m.</strong><br />
<strong>Welcome of the Authorities<br />
</strong> Prof. Maurizio Paci, Dean of the Faculty of Mathematical, Physical and Natural Sciences<br />
Prof. Lazzaro Rino Caputo, Dean of the Faculty of Humanities<br />
<strong> </strong></p>
<p><strong>9:15 a.m.</strong><br />
<strong>Introduction<br />
</strong> Marco Accordi Rickards and Raoul Carbone, IVDC Directors (AIOMI) Roberto Genovesi, Cartoons on the Bay Artistic Director (RAI)<br />
<strong> </strong></p>
<p><strong>9:30 a.m.</strong><br />
<strong>IVDC Keynote<br />
</strong> David Cage, Founder and Director, Quantic Dream<br />
<strong></strong></p>
<p><strong>11.00 a.m.</strong><br />
Coffee Break<br />
<strong></strong></p>
<p><strong>11:30 a.m.</strong><br />
<strong>KEEP preserving the interactive cultural heritage of Europe</strong><br />
Games and cultural heritage Introduction:<br />
11:30 Introduction to KEEP: Dr. Winfried Bergmeyer, Computer games museum, Berlin<br />
12:00 Keynote: Michael G Olson, Stanford University, Palo Alto<br />
12:30 Panel:</p>
<ul>
<li>Matt Martin, Gamesindustry.biz, London</li>
<li>Marco Accordi Rickards, VIGAMUS -Video Game Museum, Rome</li>
<li>Kalle Kaivola, Rovio, Helsinki</li>
</ul>
<p><strong>13:30 p.m.</strong><br />
Lunch Break<br />
<strong></strong></p>
<p><strong>14:30 p.m.</strong><br />
DigiPen Europe-Bilbao (name of the speaker to be announced)<br />
<strong></strong></p>
<p><strong>15:00 p.m.</strong><br />
<strong>The KEEP solution:</strong><img src="file:///page1image15152" alt="page1image15152" width="108.620000" height="1.200000" /><br />
Introduction: Guillaume Badou Barthélemy, BNF Paris<br />
Panel:</p>
<ul>
<li>Vincent Joguin, Joguin, Grenoble</li>
<li>Giovanni Caturano, SpinVector, Italy</li>
<li>Thierry Platon, Bip Media, France</li>
</ul>
<p><strong>16.30 p.m.</strong><br />
Coffee Break<br />
<strong> </strong></p>
<p><strong>17:00 p.m. </strong><br />
<strong>The “Fair Game” campaign</strong><br />
Moacyr A. Alves, President and Founder, Acigames (Brazil)<br />
<strong></strong></p>
<p><strong>17:30 p.m.</strong><br />
<strong>Developers take away – how developers can profit from KEEP Introduction: </strong><br />
Introduction: David Anderson, Universiy of Potsmouth<br />
<strong>Panel:</strong></p>
<ul>
<li>Ralph Stock, Promotion Software, Tübingen</li>
<li>Kerry Fraser Robinson, Redbedlam, Brighton, Uk</li>
<li>Thorsten S.Wiedemann, AMAZE , Berlin</li>
</ul>
<p><strong>19:30 p.m.</strong><br />
Reception</p>
]]></content:encoded>
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		<title>17.08.2011 EGDF chairman Guillaume de Fondaumière: Game Content Ratings Must Change!</title>
		<link>http://www.egdf.eu/egdf-chairman-guillaume-de-fondaumiere-game-content-ratings-must-change/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=egdf-chairman-guillaume-de-fondaumiere-game-content-ratings-must-change</link>
		<comments>http://www.egdf.eu/egdf-chairman-guillaume-de-fondaumiere-game-content-ratings-must-change/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 12:59:24 +0000</pubDate>
		<dc:creator>jpkaleva</dc:creator>
				<category><![CDATA[EGDF events]]></category>

		<guid isPermaLink="false">http://www.egdf.eu/?p=1020</guid>
		<description><![CDATA[EGDF chairman Guillaume de Fondaumière in GDC Europe criticized unfair age rating systems which restrict creativity. The current global ratings situation for console games is &#8220;a mess and it&#8217;s difficult,&#8221; particularly at the far end, towards what would be considered an M by the ESRB. The main problem is that  there is almost no developer [...]]]></description>
			<content:encoded><![CDATA[<p>EGDF chairman Guillaume de Fondaumière in GDC Europe criticized unfair age rating systems which restrict creativity. The current global ratings situation for console games is &#8220;a mess and it&#8217;s difficult,&#8221; particularly at the far end, towards what would be considered an M by the ESRB.</p>
<p>The main problem is that  there is almost no developer involvement in these ratings systems, the big exception being USK. And while most online and mobile games today are not rated for those of you who develop these games, be sure that one day there will be a rating system.</p>
<p>De Fondaumière underlined that publishers have tried to save video games from being banned, but publishers are following their own agenda and the development community of games must be involved. Whenever a video game is attacked, the game industry must come forward and talk and act and show things that say we don&#8217;t agree. The industry must also be present in ratings systems boards and make themselves heard. And developers must work together with publishers to actively promote changes to these ratings.</p>
<p>Download the presentation of e Fondaumière <a href="http://www.egdf.eu/wp-content/uploads/2011/10/201109-GDC-Europe-Age-ratings-must-change.pdf">here</a></p>
<p>Read an article about his presentation my Gamasutra <a href="http://www.gamasutra.com/view/news/36630/GDC_Europe_Quantic_Dreams_de_Fondaumieres_Call_To_Arms_On_Ratings.php">here</a></p>
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		<title>17.8.2011 Middleware and European Standardisation</title>
		<link>http://www.egdf.eu/17-8-2011-middleware-and-european-standardisation/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=17-8-2011-middleware-and-european-standardisation</link>
		<comments>http://www.egdf.eu/17-8-2011-middleware-and-european-standardisation/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 16:29:32 +0000</pubDate>
		<dc:creator>jpkaleva</dc:creator>
				<category><![CDATA[EGDF events]]></category>

		<guid isPermaLink="false">http://www.egdf.eu/?p=979</guid>
		<description><![CDATA[On 17th of August 2011 EGDF, in partnership with NEM-initiative and GDC Europe, organized a session in GDC Europe 2011 about game middleware and European standardisation. The panel discussion moderated by Dr. Malte Behrmann.  The panelists in the session were Anne-­‐Marie Sassen from European Commission, Felix Röken from Havoc (former Trinigy) and Dr. Andreas Gerber from Xaitment. EGDF-GDCEurope2011-Malte-Behrmann-Middleware-and-European-Standards.pdf, the presentation of Dr. Behrmann about standardisation of middleware. EGDF-GDCEurope2011-Anne-Marie-Sassen-Games-Standardisation.pdf, [...]]]></description>
			<content:encoded><![CDATA[<p>On 17th of August 2011 EGDF, in partnership with <a href="www.nem.initiative.com">NEM-initiative</a> and <a href="www.gdceurope.com">GDC Europe</a>, organized a session in GDC Europe 2011 about game middleware and European standardisation. The panel discussion moderated by Dr. Malte Behrmann.  The panelists in the session were Anne-­‐Marie Sassen from European Commission, Felix Röken from Havoc (former Trinigy) and Dr. Andreas Gerber from Xaitment.</p>
<ul>
<li><a href="http://www.egdf.eu/wp-content/uploads/2011/09/EGDF-GDCEurope2011-Malte-Behrmann-Middleware-and-European-Standards.pdf">EGDF-GDCEurope2011-Malte-Behrmann-Middleware-and-European-Standards.pdf</a>, the presentation of Dr. Behrmann about standardisation of middleware.</li>
<li><a href="http://www.egdf.eu/wp-content/uploads/2011/09/EGDF-GDCEurope2011-Anne-Marie-Sassen-Games-Standardisation.pdf">EGDF-GDCEurope2011-Anne-Marie-Sassen-Games-Standardisation.pdf</a>, the presentation of Ms. Sassen about how European Union is supporting standardisation in this field</li>
</ul>
<p>EGDF is one of the actors behind <a href="http://www.gamemiddleware.org/">gamemiddleware.org </a>website.</p>
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		<title>17.08.2011 Game Development and Digital Growth in Europe – Who is afraid of tax credits ?</title>
		<link>http://www.egdf.eu/922/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=922</link>
		<comments>http://www.egdf.eu/922/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 13:32:39 +0000</pubDate>
		<dc:creator>jpkaleva</dc:creator>
				<category><![CDATA[EGDF events]]></category>

		<guid isPermaLink="false">http://www.egdf.eu/?p=922</guid>
		<description><![CDATA[ The event will explain the current debates about EU support for game development and reveal details about the struggle to obtain tax credits in the UK.]]></description>
			<content:encoded><![CDATA[<p><span style="font-weight: normal;">On Wednesday August 17th At 13.30 CET at GamesCom GAME booth 4.1 the European Games Developer Federation will organize a presentation: Game Development and Digital Growth in Europe – Who is afraid of tax credits ? The event will explain the current debates about EU support for game development and reveal details about the struggle to obtain tax credits in the UK.</span></p>
<p>Program of the event</p>
<ol>
<li>Guillaume de Fondaumière, Chairman of the board EGDF</li>
<li>Dr. Malte Behrmann, Secretary General EGDF</li>
<li>Vincent Scheurer, TIGA</li>
</ol>
<p>The press release of the event can be downloaded from <a href="http://www.egdf.eu/wp-content/uploads/2011/08/EGDF-Press-release-for-GamesCom.pdf">here</a>.</p>
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		<title>25.05.2011 Game Development and Digital Growth</title>
		<link>http://www.egdf.eu/920/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=920</link>
		<comments>http://www.egdf.eu/920/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 13:31:24 +0000</pubDate>
		<dc:creator>jpkaleva</dc:creator>
				<category><![CDATA[EGDF events]]></category>

		<guid isPermaLink="false">http://www.egdf.eu/?p=920</guid>
		<description><![CDATA[On 25th of May 2011 European Games Developer Federation organized two events in Brussels focusing on the current challenges of European game industry.]]></description>
			<content:encoded><![CDATA[<h1><span style="font-weight: normal;"> </span></h1>
<p>On 25th of May 2011 European Games Developer Federation organized two events in Brussels focusing on the current challenges of European game industry.</p>
<ul>
<li><a href="http://www.b105.fi/egdf/wp-content/uploads/2011/06/EGDF-Policy-papers-2nd-edition-Game-Development-and-Digital-Growth-web1.pdf">EGDF Policy papers 2nd edition Game Development and Digital Growth.pdf</a> EGDF policy paper published in the event</li>
<li><a href="http://www.b105.fi/egdf/wp-content/uploads/2011/06/Minutes-Games-Development-and-Digital-Growth.pdf">Minutes Games Development and Digital Growth.pdf</a> The summary of discussions in the events</li>
<li><a href="http://www.b105.fi/egdf/wp-content/uploads/2011/06/Emma-McClarkin-Game-Development-and-Digital-Growth.pdf">Emma McClarkin Game Development and Digital Growth.pdf</a> The speech of MEP Emma McClarkin, the host of the event in the European Parliament</li>
</ul>
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		<title>eg3</title>
		<link>http://www.egdf.eu/eg3/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=eg3</link>
		<comments>http://www.egdf.eu/eg3/#comments</comments>
		<pubDate>Sat, 28 May 2011 19:37:47 +0000</pubDate>
		<dc:creator>developer</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://www.b105.fi/egdf/?p=745</guid>
		<description><![CDATA[]]></description>
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		<title>eg2</title>
		<link>http://www.egdf.eu/eg2/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=eg2</link>
		<comments>http://www.egdf.eu/eg2/#comments</comments>
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