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Find out more here https://polishgamers.com/

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Find out more here https://www.kpt.krakow.pl/branza-gier-wideo/badania-branzy-gier/

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February 24th, 2021  17:00 – 18:00 CET Register now! With more than 51% of Europe’s population, and 76% of children aged 6-14 playing video games across Europe, this activity is central to modern culture. This popularity has been made possible by moving to a digital, online world where games are more easily accessible on almost every […]

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The cultural and creative economy before and after the COVID-19 crisis. The European Grouping of Societies of Authors and Composers (GESAC) commissioned EY teams to produce a report on the state of the cultural and creative industries (CCIs) in Europe. https://1761b814-bfb6-43fc-9f9a-775d1abca7ab.filesusr.com/ugd/4b2ba2_8bc0958c15d9495e9d19f25ec6c0a6f8.pdf

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TIGA released a Business Opinion Survey which shows that while the industry is set for a year of growth, less than half of respondents consider that the UK remains a favorable environment for the games industry.   Find out more here https://tiga.org/news/tiga-research-shows-uk-video-games-industry-on-course-for-growth-in-2021

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TIGA, the trade association representing the video games industry, has produced a review of the UK’s new post-Brexit immigration system. Find out more on the official website: https://tiga.org/news/tiga-summary-the-uks-new-immigration-system 

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