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Pocket Gamer Connects, the conference series that reaches the heart of the mobile gaming industry, is back in London in January 22-23! Curated by the teams responsible for the world’s leading mobile gaming websites, it’s the essential event for anyone wanting to meet, hear, and learn from the leading figures from every corner of the […]

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EU funding available for banks interested in building specific loan instruments for games in 2017 The European Union has number of different instruments for banks interested in supporting SMEs. The main ones are listed below. 4.1 COSME – The Loan Guarantee Facility (LFG) Who can become a financial intermediary? Financial or credit institutions and loan […]

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EU Funding available for investors investing in game developer studios in 2017 The European Union has number of different instruments for investors interested in boosting their investment funds with public capital. The main ones are listed below. 3.1 COSME Equity Facility For Growth Investment Who can become a financial intermediary? An entity undertaking risk capital […]

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EU funding for local clusters supporting game developers in 2017   2.1. Grants  2.1.1 Creative Europe Creative Europe Media funding for training: Funding guidelines are subject to change. This summary is made based on the 2016 call. To who: An organisation from EU or from its neighbor regions (including Iceland and Norway) facilitating the acquisition […]

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EU Funding for game developers in 2017 1.1 Grants 1.1.1 Creative Europe Funding for video game development To who:Any game developer developing a video game concept or project presenting high level of originality, innovative and creative value, cultural diversity and enhanced Europe’s cultural identity and heritage compared to existing mainstream works; high level of commercial ambition […]

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Explanatory notes on the EU VAT changes to the place of supply of telecommunications, broadcasting and electronic services that entered into force in 2015. The Explanatory notes have been prepared in order to provide a better understanding of the EU legislation relating to the place of supply of telecommunications, broadcasting and electronic services including games sold directly to […]

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The purpose of this guidance document is to facilitate the effective application of Directive 2011/83/EU on consumer rights (‘the Directive’). The guidance on online digital products is provided from page 64 to 73.

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All199319982001200220042006200720092012201320142015201620172018201920202021202220232024BelgiumConsumer protectionData & Studiesdata protectionDenmarkFeaturedFranceGermanyIrelandItalyNewsState aidUKVATAll          1993          1998          2001          2002          2004          2006          2007          2009          2012          2013          2014          2015          2016          2017          2018          2019          2020          2021          2022          2023          2024          Belgium          Consumer protection          Data & Studies          data protection          Denmark          Featured          France          Germany          Ireland          Italy          News          State aid          UK          VAT           Consumer protection EU Game Law Featured NewsUNICEF recommendations for the Online Gaming IndustryUNICEF has published a set of recommendations for the games industry, designed to guide and support game developer studios and publishers through a process of incorporating child rights considerations throughout their business activities. “We [...]

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CREATIVE EUROPE Creative Europe is the European Commission's framework programme for support to the culture and audiovisual sectors. Following on from the previous Culture Programme and MEDIA programme, Creative Europe, with a budget of €1.46 billion (9% higher than its predecessors), will support Europe's cultural and creative sectors. See the list of all projects getting [...]

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HORIZON 2020 Horizon 2020 is the biggest EU Research and Innovation programme ever with nearly €80 billion of funding available over 7 years (2014 to 2020) – in addition to the private investment that this money will attract. It promises more breakthroughs, discoveries and world-firsts by taking great ideas from the lab to the market. [...]

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