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EGDF submits a response on the public consultation on Data Act For game developer studios, access to data and control over data in the games industry B2B value chain are two key factors defining your creative and artistic possibilities, your possibilities to interact with your players, secure the privacy of your players, and your ability […]

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Joint EGDF-ISFE response on the pubblic consultation on EU digital principles EGDF and ISFE welcome the fact that the Commission acknowledges freedom of expression and freedom to set up and conduct a business online as fundamental rights in the digital environment. Freedom of expression, including artistic creation, is fundamental to Europe’s digital cultural diversity. EGDF and […]

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Download the EGDF 2019 data report from here: http://www.egdf.eu/egdf-report-on-the-european-game-development-industry-in-2019/ 24 August 2021 The video games industry is a hugely successful European industry, a creative medium that touches billions of people worldwide. The latest industry data demonstrates that it is also an important player in the development of the European post-industrial economy. There are about 5000 […]

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One year after the SchremsII ruling, EGDF and 22 other associations urge the U.S. and the EU to swiftly ensure an agreement for secure transatlantic data flows that in turn will strengthen trade, investment, technological cooperation, and reinvigorate the transatlantic partnership. It is the ideal time to forge a new sustainable data transfer framework and […]

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You can find now on EGDF webpage, a list of member associations interested in and/or active in EU projects. The list can be accessed here: http://www.egdf.eu/euprojects/

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EGDF response on the Review of the Communication on the Framework for State aid for research and development and innovation Game developer studios are the forerunners of the Digital Era. State aid for R&D plays a crucial role in helping the industry to introduce novel technologies, business models and game designs to consumer markets. Quite […]

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EGDF response on the Digitalisation of visa procedures Questionnaire for the public consultation The games industry relies on immigration infrastructure that ensures the free movement of industry talent and minimal bureaucratic burden for industry professionals. European games industry conferences and trade shows play a crucial role in enabling cross-border knowledge transfer between industry professionals. Thus […]

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Principles for regulating the copyright protection of AI-generated content The possible new regulatory approach on the copyright protection of AI-generated content must follow the following principles:   Neutrality: Instead of building sectoral approaches, the possible new regulations should strictly follow technology-, content- and business-model neutrality. Harmonisation: The regulatory framework for the copyright protection of AI-generated content should be […]

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EGDF welcomes the Commission proposal for Digital Markets Act as it will secure fairer competition and more predictable market access for European SMEs in the European Digital Single Market Area.  Especially in mobile game markets, European SMEs rely more and more on usually non-European digital conglomerates.  The so-called P2B regulation, which entered into force in […]

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EGDF calls for creating a new group “58.3 video game development and other interactive media publishing activities Under this group, we should have specific classes for  J58.3.1 – development and self-publishing of digital games, J58.3.2 – Publishing of digital games (old 58.2.1), and J58.3.3 eSport activities.  This approach would have many advantages:  It would be […]

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