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After joining an EU Commission stakeholder meeting on copyright and AI in the audiovisual sector, EGDF provided a written statement on the topic. The European games industry is the digital forerunner of cultural and creative industries. The game industry paves the way for the exploitation of new technological innovation and the adaptation of new business […]

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The Ukrainian game industry needs European support The games industry represents one of Europe’s most compelling economic success stories. Located at the crossroads of the ICT and cultural industries, the game industry is one of the rapidly growing segments of the cultural and creative industries. In 2021, there were around 5 500  game developer studios […]

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EGDF: UNITY’S INSTALL FEES ARE A SIGN OF LOOMING GAME ENGINE MARKET FAILURE  In Brussels, 14.9.2023 – Step by step, video game engines are becoming key gatekeepers of European cultural and creative sectors. Currently, Unity dominates game engine markets, Unreal being its primary challenger. These two engines are not just clear market leaders in the […]

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EGDF responded on the exploratory consultation on the future of the electronic communications sector and its infrastructure that discussed, among other things, the possibility of introducing a new telecommunication network access fee for digital businesses to finance internet service providers’ investment in telecommunication networks.  A reliable high-speed internet connection plays a critical role in modern […]

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15.5.2023  EGDF welcomes the Commission’s decision to greenlight Microsoft’s ActivisionBlizzard acquisition and the legally binding commitments made by Microsoft to secure the continued availability of ActivisionBlizzard games on rival cloud gaming services. EGDF is pleased to note that the Commission packed up these commitments with sufficient compliance and enforcement mechanisms.   The Commission’s decision supports the […]

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EGDF summary of the first EIT Culture & Creativity calls The first EIT Culture & Creativity calls are now open! The objective of these calls is to facilitate Europe’s green, digital, and social transitions. The first five open calls are: Talent Scaler (Call 1) mainly targets higher game education institutions interested in building an EIT labelled […]

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EGDF was invited as a panellist to the third Digital Markets Act Stakeholder Workshop organised on 6 March 2023. The workshop focused on app store related provisions of the DMA and discussed how to ensure effective compliance with the Digital Markets Act.  EGDF called the commission to secure that Apple and Google do not kill the […]

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EGDF signs a joint industry statement to reject the rash extension of the withdrawal button to all distance contracts through rushed negotiations EGDF and other EU trade associations representing the interests of businesses of different sizes (including SMEs), from various sectors (retail, technology, e-commerce and omnichannel), have been closely following the recent developments concerning the […]

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21.2.2023  Today EGDF was invited to join a formal European Commission oral hearing on the acquisition of ActivisionBlizzard by Microsoft. EGDF underlined that the more global platforms and publishers compete on European content, the better for European game developers. In particular, EGDF highlighted that:  Game markets have changed. The Commission should widen its perspective from […]

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The games industry is one of the leading cultural, technological and economic drivers of the 21st century. Consequently, the EGDF spring general assembly 2022 reflected what kind of future we are building and what are the key policies and technologies enabling it. You can download the vision paper from here: https://www.egdf.eu/wp-content/uploads/2022/08/EGDF-tech-white-paper.pdf [Update 3.11.2022] Updated the […]

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