EGDF positions

EGDF welcomes the Commission’s invitation to engage with the European games industry Closing a game is always a tragedy for both players playing it and game developers who designed it. EGDF welcomes the Commission’s invitation to engage with the European games industry to improve industry practices related to the end‑of‑life of games, as a follow‑up […]

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1. EGDF calls on the EU to move forward and take action The US export controls on AI tools by the US government are a new kind of non‑tariff barrier that directly affects European creative production, research and innovation. The Fable 5 / Mythos 5 shutdown by the US government is yet another example of […]

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19/05/2025 We need to ensure that closed games continue to be available for players – The EU must increase its investment in overcoming the challenges related to long-term preservation of games and making them available for the public EGDF underlines the importance of the long-term preservation of games and is pleased to see that this […]

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25/04/2025 APPLE AND ALPHABET MUST STOP HINDERING ACCESS TO THIRD-PARTY APPLICATION STORES AND THE USE OF THIRD-PARTY PAYMENT SYSTEMS EGDF welcomes the Commission’s preliminary findings concluding that both Apple’s and Alphabet’s current DMA compliance practices do not allow game developers to inform customers, free of charge, of alternative offers outside their mobile application stores, steer […]

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EGDF response on call of evidence for Single Market Strategy 2025 In its response to the call for evidence for the Single Market Strategy, EGDF underlined that the Commission should focus on removing the following two key market access barriers. Overcoming regulatory market access barriers: European self and co-regulation as a solution: All EU initiatives […]

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EGDF: “DON’T BE SILENT, REPORT YOUR FINDINGS” – THE LESSONS LEARNED FROM UNITY’S FAILED RUNTIME FEES Step by step, video game engines are becoming key gatekeepers of European cultural and creative sectors. Unity dominates game engine markets, Unreal being its primary challenger. These two engines are not just clear market leaders in the game industry […]

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EGDF calls for a holistic human rights centric approach on the protection of minors in the digital environment In its response to the Commission call for evidence on the Digital Service Act Guidelines to enforce the protection of minors online, EGDF underlined that: The Commission must take a human rights-centric approach to drafting the guidelines […]

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ENABLING DIGITAL GROWTH IN THE EU The European Games Developer Federation e.f. (EGDF) unites 24 national trade associations representing game developer studios based in 23 European countries: Austria (PGDA), Belgium (FLEGA), Croatia (CGDA), Czechia (GDACZ), Denmark (Producentforeningen), Estonia (Gamedev Estonia), Finland (Suomen pelinkehittäjät), France (SNJV), Germany (GAME), Italy (IIDEA), Lithuania (LGDA), Netherlands (DGA), Norway (Virke […]

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EGDF calls Apple and Alphabet to do more to ensure their compliance with DMA Only if properly enforced will the Digital Markets Act (DMA) lead to pro-competitive changes in the market practices of the gatekeeper platforms. If the enforcement fails, DMA will open yet another opportunity for the gatekeeper platforms to introduce new anti-competitive market […]

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EGDF is disappointed on Apple’s iOS17.4 anticompetitive fee structure  The Digital Markets Act (DMA) will drastically change game markets. However, only if properly enforced the regulation will lead to pro-competitive changes in the market practices of the gatekeeper platforms, like enabling the introduction of third-party marketplaces (a.k.a. application stores) and payment systems on mobile gatekeeper […]

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