archives

Commission’s Consumer Protection Plans Threaten the Games Industry  The EU Commission’s ongoing consultation on the Digital Fairness Act is heading in a worrying direction. With the Commission’s official proposal expected in autumn next year, the European Consumer Protection Network had already taken a strict stance on in-game currencies in its Spring 2025 Guidelines. In-game currencies […]

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19/05/2025 We need to ensure that closed games continue to be available for players – The EU must increase its investment in overcoming the challenges related to long-term preservation of games and making them available for the public EGDF underlines the importance of the long-term preservation of games and is pleased to see that this […]

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25/04/2025 APPLE AND ALPHABET MUST STOP HINDERING ACCESS TO THIRD-PARTY APPLICATION STORES AND THE USE OF THIRD-PARTY PAYMENT SYSTEMS EGDF welcomes the Commission’s preliminary findings concluding that both Apple’s and Alphabet’s current DMA compliance practices do not allow game developers to inform customers, free of charge, of alternative offers outside their mobile application stores, steer […]

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26/03/2025 JOINT EGDF-SGA STATEMENT ON OMNIBUS PROPOSAL IN GENERAL European game developer studios consider environmental responsibility to be one of the key building blocks of the sustainable digital future. This involves, for example, taking an active role in reducing humankind’s carbon footprint. As a technological, cultural, and economic forerunner, the games industry has mapped out […]

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22/03/2025 Joint statement from European Game Developers Federation and Video Games Europe on the Consumer Protection Cooperation Network’s principles on in-game virtual currencies The video games industry is committed to positive and age-appropriate experiences for all players, and we offer a range of purchase protections, including easy cancellations and tools for parents to approve in-game […]

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12th of March 2025 At the beginning of the year, EGDF organised a call with its members to map the state of the European games industry in 2025. The call focused on overcoming current challenging times and finding ways to take the industry to the next level. Please see below, EGDF president Hendrik Lesser’s conclusions […]

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When the USA turns it back on Ukraine, the EU must increase its support The USA is currently withdrawing its support from both the Ukrainian military and civil society. Over the years, EGDF has supported and facilitated several project initiatives aimed at supporting Ukrainian game industry and cultural and creative sectors. One of those projects […]

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EGDF response on call of evidence for Single Market Strategy 2025 In its response to the call for evidence for the Single Market Strategy, EGDF underlined that the Commission should focus on removing the following two key market access barriers. Overcoming regulatory market access barriers: European self and co-regulation as a solution: All EU initiatives […]

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EGDF: “DON’T BE SILENT, REPORT YOUR FINDINGS” – THE LESSONS LEARNED FROM UNITY’S FAILED RUNTIME FEES Step by step, video game engines are becoming key gatekeepers of European cultural and creative sectors. Unity dominates game engine markets, Unreal being its primary challenger. These two engines are not just clear market leaders in the game industry […]

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Please find below a list of winners of the 2024 game awards around Europe. BELGIUMAward: Belgian Game Awards (2024)Winner: Baldur’s Gate 3, by Larian Studios  CZECH REPUBLICAward: Czech Game of the Year (2024)Winner: Last Train Home, Ashborne Games DENMARK Award: Spilprisen (2024)Winner:  Cocoon, Geometric Interactive ESTONIAAward:Estonian Game of the Year (2024)Winner: Bootstrap Island, Maru VR FINLAND […]

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