archives

EGDF responded on the exploratory consultation on the future of the electronic communications sector and its infrastructure that discussed, among other things, the possibility of introducing a new telecommunication network access fee for digital businesses to finance internet service providers’ investment in telecommunication networks.  A reliable high-speed internet connection plays a critical role in modern […]

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15.5.2023  EGDF welcomes the Commission’s decision to greenlight Microsoft’s ActivisionBlizzard acquisition and the legally binding commitments made by Microsoft to secure the continued availability of ActivisionBlizzard games on rival cloud gaming services. EGDF is pleased to note that the Commission packed up these commitments with sufficient compliance and enforcement mechanisms.   The Commission’s decision supports the […]

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EGDF summary of the first EIT Culture & Creativity calls The first EIT Culture & Creativity calls are now open! The objective of these calls is to facilitate Europe’s green, digital, and social transitions. The first five open calls are: Talent Scaler (Call 1) mainly targets higher game education institutions interested in building an EIT labelled […]

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EGDF was invited as a panellist to the third Digital Markets Act Stakeholder Workshop organised on 6 March 2023. The workshop focused on app store related provisions of the DMA and discussed how to ensure effective compliance with the Digital Markets Act.  EGDF called the commission to secure that Apple and Google do not kill the […]

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EGDF signs a joint industry statement to reject the rash extension of the withdrawal button to all distance contracts through rushed negotiations EGDF and other EU trade associations representing the interests of businesses of different sizes (including SMEs), from various sectors (retail, technology, e-commerce and omnichannel), have been closely following the recent developments concerning the […]

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21.2.2023  Today EGDF was invited to join a formal European Commission oral hearing on the acquisition of ActivisionBlizzard by Microsoft. EGDF underlined that the more global platforms and publishers compete on European content, the better for European game developers. In particular, EGDF highlighted that:  Game markets have changed. The Commission should widen its perspective from […]

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The games industry is one of the leading cultural, technological and economic drivers of the 21st century. Consequently, the EGDF spring general assembly 2022 reflected what kind of future we are building and what are the key policies and technologies enabling it. You can download the vision paper from here: https://www.egdf.eu/wp-content/uploads/2022/08/EGDF-tech-white-paper.pdf [Update 3.11.2022] Updated the […]

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EGDF publishes its response on VAT in the Digital Age consultation For years European game developer studios have relied on platforms acting as deemed suppliers for VAT reporting. This system has worked well and does not need to change. However, now that alternative third party payment options are becoming more common in traditional digital distribution […]

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Helsinki, 22 April 2022 – In early 2022, play-to-earn was among the hottest buzzwords in the games industry. Play-to-earn (P2E) is predicted by some to be the long-awaited disruption of the game business after free-to-play (F2P) and pay-to-play (premium). This EGDF discussion paper aims to provide a general overview of this sometimes overhyped phenomenon and […]

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EGDF and ISFE publishes their response on Guidelines 01/2022 on data subject rights – Right of access  EGDF and ISFE members welcome the issue of Guidelines and Recommendations by the EDPB as they promote a common understanding of the European data protection framework and provide a harmonised interpretation of key provisions in the GDPR. This […]

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