Find out more here https://www.kpt.krakow.pl/branza-gier-wideo/badania-branzy-gier/
Find out more here https://www.kpt.krakow.pl/branza-gier-wideo/badania-branzy-gier/
The cultural and creative economy before and after the COVID-19 crisis. The European Grouping of Societies of Authors and Composers (GESAC) commissioned EY teams to produce a report on the state of the cultural and creative industries (CCIs) in Europe. https://1761b814-bfb6-43fc-9f9a-775d1abca7ab.filesusr.com/ugd/4b2ba2_8bc0958c15d9495e9d19f25ec6c0a6f8.pdf
TIGA, the trade association representing the video games industry, has produced a review of the UK’s new post-Brexit immigration system. Find out more on the official website: https://tiga.org/news/tiga-summary-the-uks-new-immigration-system
Find out more here http://sga.rs/wp-content/uploads/2020/11/SGA-Report-2019.pdf
Find out more here https://www.tuni.fi/fi/ajankohtaista/pelaajabarometri-pelaaminen-lisaantyi-koronaeristyksen-aikana?fbclid=IwAR3LsJilIzEFJkAXAIJJtrf0FTN7VWSvdV-RrpDPq3pgkSZ98Ay8OzxG_o4
Find out more here https://www.game.de/en/enormous-potential-for-serious-games-sales-revenue-expected-to-grow-by-19-per-cent-annually/
Find out more here https://www.game.de/en/smartphones-remain-the-most-popular-gaming-platform-among-germans/
Find out more here https://www.game.de/en/ever-more-people-60-years-and-older-are-gaming/
Find out more here https://www.game.de/en/further-decline-number-of-employees-in-games-industrys-core-labour-market-decreases/
Find out more here https://www.game.de/en/market-for-game-apps-grows-by-22-per-cent/