Data & Studies

This report shows that 2020 was a period of unprecedented challenge, but it also shows our industry’s incredible resilience in response to the crisis, as millions of people discovered the joys and benefits of playing our games for the first time. For this report, EGDF and ISFE have aggregated national industry data for 2020 from […]

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  Find out more here: https://pro-f.dk/files/2022-06/Danske_Indholdsproducenter_2022_4.pdf

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A new report from a consumer organisation in Norway on loot boxes fails to take into account existing rules and recent guidance from the European Commission that establishes rules on the avoidance of aggressive practices and on how to ensure fairness and transparency where loot boxes are present in video games.    Full article here: Video game industry […]

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  Find out more here: http://sga.rs/wp-content/uploads/REPORT_2022.pdf 

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Find out more here: https://balticseagames.eu/roadmap/

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Find out more here: https://mcusercontent.com/7b3d0541655ab1d449068f5fe/files/b930cdb2-c744-67a0-756d-895b3c87fc1b/3736_TIGA_Immigration_Report_2022_proof.pdf  

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The passion of the French for video games is undeniable. 2021 French market review here: https://sell.fr/news/bilan-marche-2021 

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Find out more here: https://ukie.org.uk/resources/uk-games-industry-census-2022   

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Find out more here: https://drive.google.com/file/d/1yWIfRl94XmOdrUTYiQ3u9GIwUEacsjW6/view

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Find out more here: https://tiga.org/news/will-the-great-resignation-hit-games-new-research-highlights-flexible-working-is-key-to-employee-retention

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