Finland

  Find out more here: FINNISH GAME INDUSTRY REPORT 2022

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For this report, with the support of VGE, EGDF has aggregated national industry data for 2021 from 24 European countries:Belarus, Belgium, Croatia, Czechia, Denmark, Finland, France, Germany, Greece, Iceland, Latvia, Lithuania, Netherlands, Norway, North Macedonia, Poland, Portugal, Romania, Serbia, Slovenia, Slovakia, Spain, Sweden and the United Kingdom. Please note that aggregated EU level data includes […]

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This report shows that 2020 was a period of unprecedented challenge, but it also shows our industry’s incredible resilience in response to the crisis, as millions of people discovered the joys and benefits of playing our games for the first time. For this report, EGDF and ISFE have aggregated national industry data for 2020 from […]

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For this report EGDF has aggregated national data from 2019 on the state of local games industry from 19 European countries: Belgium, Czechia, Denmark, Finland, France, Germany, Latvia, Lithuania, Ireland, Netherlands, Norway, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Spain, and Sweden Download the report: https://www.egdf.eu/wp-content/uploads/2021/08/EGDF_report2021.pdf      

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Find out more here: https://neogames.fi/finnish-game-industry-report-2020/

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Find out more here https://www.tuni.fi/fi/ajankohtaista/pelaajabarometri-pelaaminen-lisaantyi-koronaeristyksen-aikana?fbclid=IwAR3LsJilIzEFJkAXAIJJtrf0FTN7VWSvdV-RrpDPq3pgkSZ98Ay8OzxG_o4

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During summer 2019 Neogames mapped the status of game culture activities in Helsinki for City of Helsinki’s Culture and Leisure Sector. Find out more here https://neogames.fi/2020-invisible-success-story-game-activities-in-culture-and-leisure-sector-in-helsinki/

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Find out more about the employment situation of students who graduated from Finnish Game Education https://neogames.fi/the-employment-of-game-education-graduates-in-finland/

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The VR Best Practice Catalogue plays a key role in opening up new business areas for game developers in the BSR. The stabilisation of existing and opening of new markets will enable the BSR to be a high potential actor in the rapidly growing VR sector and to develop into an international game industry hotspot. […]

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Appraisal of the Game Incubation Landscape of the BSR in the European Context. It can be downloaded from here: http://baltic-games.eu/files/bgi_game_incubation_in_europe_2020.pdf

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