Draft HORIZON2020 work programmes 2016-17 for game developers, serious game developers and organisations supporting game developers
Below you will find the most interesting HORIZON2020 drafts for game developers, serious game developers and organisations supporting game developers. The full list of all drafts for the Horizon2020 calls in 2016 and 2017 can be found here. In addition to Horizon 2020 funding, also Creative Europe and European Investment Fund will continue their funding for game developers.
CREATIVE EUROPE
The next Creative Europe call will be published at the beginning of 2016.
EUROPEAN INVESTMENT FUND
EIF indirectly supports SMEs by working with a wide range of financial intermediaries (banks, guarantee, microfinance institutions, private equity and venture capital funds, etc) that provide a wide range of financial products to SMEs, such as:
Microfinance: If you are a (future) entrepreneur or a micro-enterprise and are looking for a micro-loan below € 25.000 you can get further information from a microfinance provider offering EIF microfinance financial instruments and acting as EIF intermediary in your country.
Loans: The European Union supports financing for SMEs to help them start up or grow their businesses through a wide range of programmes. Please refer to EIF webpage where to access finance and select your country to find the contact details of all local banks and microfinance institutions providing loans to SMEs under agreements signed with EIF.
Equity: If you are an entrepreneur and are looking for investors, we suggest that you submit your investment proposal and business plan to the fund management companies with which we have signed a partnership agreement. Please refer to our webpage where to access finance and select your country to find their contact details.
For more information please visit: http://www.eif.org/EIF_for/sme_finance/index.htm
HORIZON2020
The key drafts for game developers
- ICT-06-2016: Cloud Computing (TBC)
- To who: A game developer running their game on a cloud and willing to focus on
- (A) the new paradigms of cloud computing: densely interconnected and decentralised cloud infrastructures, software-defined data centres, re-allocation of resources and services across distributed computing and geographically separated data storage infrastructures, techniques to deal with trust, security and privacy in decentralised cloud infrastructures and across multiple cloud providers or evolution of cloud architectures to improve the management of physical resources and the efficiency of cloud systems.
- (B) the experimentation of cloud-based services and their deployment configurations in large- scale decentralised and federated environments or piloting and demonstration in near-operational settings that could lead to the introduction and uptake of new, flexible and resource-effective cloud solutions for SMEs and/or the public sector.
- How much funding is available: between EUR 3 and 5 million EU contribution for A and between EUR 2 and 4 million EU contribution for B
- Other key requirements: TBC
- Deadlines TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/05i.%20LEIT-ICT_2016-2017_pre-publication.pdf
- To who: A game developer running their game on a cloud and willing to focus on
- ICT-21-2016: Support technology transfer to the creative industries (TBC)
- To who: A SME game developer or a SME middleware developer focusing on leveraging emerging ICT technologies for the development of innovative products, tools, applications and services with high commercial potential.
- How much funding is available: between EUR 0,5 and 1 million EU contribution
- Other key requirements: TBC
- Deadlines TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/05i.%20LEIT-ICT_2016-2017_pre-publication.pdf
- ICT-19-2017: Media and content convergence (TBC)
- To who: A game developer or a middleware developer focusing on immersive and pervasive solutions for increased personalised user experience (e.g. hyper- personalized, real-time storytelling, QoE, free viewpoint, augmented reality) AND/OR trying to enable the interaction with content on any device, anywhere, anytime in a multiplatform scenario and/or advancement of accessibility solutions specifically for converging media and content AND/OR new services build around content aggregation, annotation, mash-ability, verification, analysis, search, media sharing and recommendation.
- How much funding is available: between EUR 2 and 4 million EU contribution
- Other key requirements: TBC
- Deadlines TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/05i.%20LEIT-ICT_2016-2017_pre-publication.pdf
- ICT-20-2017: Tools for smart digital content in the creative industries (TBC)
- To who: A game developer or a middleware developer focusing on technologies for the production of new content or for the enhancement and (re-)use of already existing digital content of any type. The production or acquisition of the content itself is not to be financed through these actions.
- How much funding is available: between EUR 2 and 4 million EU contribution
- Other key requirements: TBC
- Deadlines TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/05i.%20LEIT-ICT_2016-2017_pre-publication.pdf
- ICT-23-2017: Interfaces for accessibility (TBC)
- To who:
- (A) A game developer wiling to focus on the development of intelligent, affordable and personalised interfaces and affective computing for people with cognitive disabilities OR a neurogame developer focusing on developing and testing solutions, models and algorithms to improve (and act upon) information extraction from brain and neural signals, including through advances on state of the art electrodes and implantable devices.
- (B) An online game developer willing to focus on developing and demonstrating decision support tools for the assessment of compliance to web sites accessibility standards and guidelines
- How much funding is available: about EUR 2 million contribution
- Other key requirements: TBC
- Deadlines TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/05i.%20LEIT-ICT_2016-2017_pre-publication.pdf
- To who:
- DS-08-2017: Privacy, Data Protection, Digital Identities
- To who:
- A game developer or a middleware developer wiling to focus on novel designs and tools to provide users with the functionality they require without exposing any more information than necessary, and without losing control over their data, to any third parties OR tools and methods to assist organisations to implement the General Data Protection Regulation (GDPR) taking into account the final provisions of GDPR and guidance from relevant authorities OR develop innovative, secure and privacy enhancing digital identity platforms beyond national eID systems.
- How much funding is available: between EUR 2 and 3 million contribution
- Other key requirements: TBC
- Deadlines TBC
- Other potentially interesting drat calls include
- ICT-12-2016: Net Innovation Initiative
- ICT-18-2016: Big data PPP: privacy-preserving big data technologies
- ICT-10-2016: Software Technologies
- DS-02-2016: Cyber Security for SMEs, local public administration and Individuals
- DS-06-2017: Cryptography
- To who:
The key drafts for serious game developers
- ICT-24-2016: Gaming and gamification (TBC)
- To who: Any serious game developer willing to focus on technology transfer through small scale experiments on developing and validating open gaming technologies (augmented and mixed reality, 3D audio and video, virtual worlds, interactive storytelling, narratives, modelling and data, etc.) and mechanics including from sectors other than the gaming industry into non-leisure situations and scenarios for training and motivational purposes.
- How much funding is available: around EUR 1 million EU contribution
- Other key requirements: TBC
- Deadlines TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/05i.%20LEIT-ICT_2016-2017_pre-publication.pdf
- ICT-22-2016: Technologies for Learning and Skills (TBC)
- To who:
- (A) An edugame developer or a middleware developer focusing on developing and testing open, interoperable components for a flexible, scalable and cost-effective cloud-based digital learning infrastructure (e.g. authoring and modelling tools; syndication tools; networked objects; electronic publishing platforms; social and collaborative networks) to deliver user-driven innovation in technological solutions (e.g. 3D simulation and modelling technologies, visualisation technologies, augmented and virtual reality, location intelligence, intelligent tutors and other adaptive and multimodal technologies) and educational services (e.g. learning analytics for creating, collecting, storing, sharing learner/educational data in a systematic, secure way) for primary and secondary education, for personalised, collaborative or experimental learning and skills validation.
- (B) An edugame developer or a middleware developer focusing technologies for deeper learning of Science, Technology, Engineering, Mathematics, combined with Arts (STEAM), improving the innovation and creative capacities of learners and supporting the new role of teacher as a coach of the learner.
- How much funding is available: around EUR 5 million EU contribution for A and around EUR 2,5 million EU contribution for B
- Other key requirements: TBC
- Deadlines TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/05i.%20LEIT-ICT_2016-2017_pre-publication.pdf
- To who:
- CULT-COOP-08-2016: Virtual museums and social platform on European digital heritage, memory, identity and cultural interaction
- To who: Any serious game developer willing to focus on highly innovative technologies, methods and ICT tools for virtual museums to significantly improve the ‘digital encounter’ including quality of images, sonic narratives, the display and interactivity with digital objects. Besides, actions should research and create new ways of personalised storytelling, interactivity and adaptive guidance, bridging the physical and the digital world.
- How much funding is available: around EUR 2,5 million EU contribution
- Other key requirements: TBC
- Deadlines: TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/13.%20SC6_2016-2017_pre-publication.pdf
- SFS-39-2017: How to tackle the childhood obesity epidemic?
- To who: A health game developer willing to focus on innovative and efficient strategies, tools and/or programmes for promoting sustainable and healthy dietary behaviours and lifestyles.
- How much funding is available: up to EUR 10 million EU contribution
- Other key requirements: TBC
- Deadlines: TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/09.%20SC2_2016-2017_pre-publication.pdf
- SC1-PM-15-2017: Personalised coaching for well-being and care of people as they age
- To who: A health game developer willing to focus on developing a proof of concept of radically new solutions for a personalised “virtual coach”, building upon intelligent ICT environments, access to relevant physiological and behavioural data, new forms of accessible interaction based on tangible user interaction concepts, open platforms and emotional computing. Usability and ease of user interaction should be essential design elements of the “coach”.
- How much funding is available: between EUR 3 and 4 million EU contribution
- Other key requirements: TBC
- Deadlines: TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/08.%20SC1-Health%202016-2017_pre-pub.pdf
- SC1-HCO-12–2016: Digital health literacy
- To who: A health game developer willing to focus on designing open access online courses (“MOOCs”) for different population cohorts including children and the elderly and other high-risk patient groups, supporting an interactive learning environment in order to digital health literacy of citizens
- How much funding is available: up to EUR 2 million EU contribution
- Other key requirements: TBC
- Deadlines: TBC
- For more information visit:
- SMEInst-06-2016-2017 – Accelerating market introduction of ICT solutions for Health, Well-Being and Ageing Well
- To who: A health game developer focusing on disruptive innovation and fast market up- take in ICT for health, wellbeing and ageing well. In particular it will be interesting for SMEs and young companies that are looking for swift support to their innovative ideas.
- How much funding is available: a lump sum of EUR 50.000 in phase 1 and EUR 0.5 and 2.5 million EU contribution in Phase 2
- Other key requirements: TBC
- Deadlines: TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/08.%20SC1-Health%202016-2017_pre-pub.pdf
- Other interesting draft calls
- FOF-04-2016: Continuous adaptation of work environments with changing levels of automation in evolving production systems (TBC)
- DS-03-2016: Increasing digital security of health related data on a systemic level (TBC)
- https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/14.%20Secure%20societies_2016-2017_pre-publication.pdf
- MG-3.5-2016: Behavioural aspects for safer transport (TBC)
The key drafts for clusters supporting game developers
ICT-36-2016: Boost synergies between artists, creative people and technologists (TBC)
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- To who:
- (A) Organisations interested in establishing a structured dialogue between creative people and technologists and promoting the replication of successful initiatives across other industries and European countries. The organisations should launch a yearly Europe wide competition for the best creative product ideas and ensure the financial support of their realization, promote the selected ideas through highly visible actions addressing both the general public and potential investors and develop a sustainability strategy to ensure the persistence of the experiences gained.
- (B) Organisations interested in funding short-term residencies/fellowships in running H2020 projects or in institutions and sponsoring ‘matchmaking events’ (workshops, hackatons, etc.) that will allow artists and ICT experts to develop common work practices and address concrete problems, setting up an online platform to match partners from the ICT and the Arts and organising an annual high visible STARTS event with international outreach bringing together H2020 projects.
- How much funding is available: EUR 3 million EU contribution for (A) and EUR 4 million EU contribution for (B)
- Other key requirements: TBC
- Deadlines TBC
- For more information visit https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/05i.%20LEIT-ICT_2016-2017_pre-publication.pdf
- To who:
- ICT-19-2017: Media and content convergence (TBC)
- To who: Organisations increasing awareness of the latest technological developments among policy stakeholders, making researchers aware of the current and future policy and regulatory framework and monitoring the state of the art of the European Media and Content sector in a digital single market. OR Organisations Supporting R&D programmes/activities, dissemination of results and organisation of scientific and/or policy events and analysing and developing research agendas and roadmaps, pre-standardisation initiatives and stakeholders coordination in Convergence and Social Media.
- How much funding is available: EUR 1 million EU contribution
- Other key requirements: TBC
- Deadlines TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/05i.%20LEIT-ICT_2016-2017_pre-publication.pdf
- ICT-32-2017: Startup Europe for Growth and Innovation Radar
- To who:
- Organisations interested in reinforcing ICT ecosystems for high growth tech startups by interconnecting and creating new synergies between 3-4 different Startup hubs across Europe per project. Activities should focus on scaling-up of companies by connecting, across different entrepreneurial ecosystems. Furthermore, the organisations should facilitate financing and improving the liquidity for European investments in fast growing ICT startups, increasing their chances for a successful exit.
- How much funding is available: EUR 1,5 million EU contribution
- Other key requirements: TBC
- Deadlines TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/05i.%20LEIT-ICT_2016-2017_pre-publication.pdf
- To who:
- CO-CREATION-01-2017: Education and skills: empowering Europe’s young innovators
- To who: The organisations interested in developing new models, to investigate and to test new mechanisms that the young generation is engaging in, for addressing societal challenges coupled with an entrepreneurial spirit as well as effective ways and mechanisms for collecting and promoting innovative ideas from the young people. Particular attention should be paid to gender issues.
- How much funding is available: EUR 2,5 million EU contribution
- Other key requirements: TBC
- Deadlines TBC
- For more information visit: https://ec.europa.eu/programmes/horizon2020/sites/horizon2020/files/13.%20SC6_2016-2017_pre-publication.pdf
- Other interesting draft calls
- CO-CREATION-02-2016: User-driven innovation: value creation through design- enabled innovation
- SC1-HCO-09–2016: EU m-Health hub including evidence for the integration of mHealth in the healthcare systems
- CULT-COOP-04-2017: Contemporary histories of Europe in artistic and creative practices
- SwafS-18-2016: The Ethics of technologies with high socio-economic impact and Human Rights relevance
- SwafS-22-2017: The ethical dimensions of IT technologies: a European perspective focusing on security and human rights aspects