Record breaking EU funding available for European games industry in 2022

UPDATED 18.05.2022

EGDF celebrates record breaking EU funding for European video game industry 

EU funding for the games industry is one of the focus areas of EGDF in its advocacy work in Brussels. In 2022, the European Union will invest roughly 18 million on funding calls dedicated explicitly to the games industry and more than 40 million on other games industry-related calls. In particular, EGDF celebrates the return of Creative Europe funding for video game development and the launch of the MediaInvest fund.

Creative Europe funding for video game development is crucial for game developers located in the Member States that do not have a public funding instrument for video game development. Furthermore, EGDF hopes that a new focus on VR and other immersive content will help to make Europe once again an artistic and cultural pathfinder of humanity’s digital future. 

MediaInvest fund will be the first dedicated funding instrument for venture capital investment funds focused on Europan media sectors. EGDF hopes that the new instrument will significantly contribute to scaling national games industry-focused investment funds to the European level and encourage them to make more small high-risk investments to early-stage game developer studios across the Union. 

For more information, please contact: Jari-Pekka Kaleva, EGDF Managing Director, Jari-Pekka.Kaleva(a)egdf.eu

If you are looking for European trade associations interested in joining EU project consortiums, please visit: https://www.egdf.eu/euprojects/ 

If you are:

  • A game developer studio or publishers, please have a closer look on:
    • 0.EIB/EIF funding;
    • 1.1. Creative Europe European co-development funding;
    • 1.2. Creative Europe Video games and immersive content funding below
  • A venture capital investor, please have a closer look on:
    • 0.EIB/EIF funding;
    • 1.6 Mediainvest funding below
  • A trade association representing game developer studios or publishers, please have a closer look on:
    • 1.3 Creative Europe Fostering European media talent and skills funding;
    • 1.4 Creative Europe Markets and networking funding;
    • 1.5 Creative Europe Innovative tools and business models funding below
    • 4.3 Digital Europe Short term training courses in key capacity areas
    • 5.1 Erasmus for Young Entrepreneurs funding
    • 7 Interreg Program
  • A games industry events organiser, please have a closer look on:
    • 1.3 Creative Europe Fostering European media talent and skills funding;
    • 1.4 Creative Europe Markets and networking funding below
  • A games research institution, please have a closer look on:
    • 2.1 Horizon Europe Games and culture shaping our society funding;
    • 2.2 Horizon Europe Enhanced fight against the abuse of online gaming culture by extremists funding;
    • 2.3 Horizon Europe EIC Pathfinder Open 2022
    • 3.2 Erasmus +  Alliances for Innovation funding below
    • 7 Interreg Program
  • A higher education institution providing degree programs on game development, please have a closer look on:
    • 3.1 Erasmus + Partnerships for Cooperation funding;
    • 3.2 Erasmus +  Alliances for Innovation funding below
    • 4.2 Digital Europe – Promoting European innovation in education
    • 4.3 Digital Europe – Short term training courses in key capacity areas
    • 5.1 Erasmus for Young Entrepreneurs funding

0. EIB/EIF


If you are a game developer studio or publisher looking for applying loans or venture capital supported by the European Union, please visit http://www.access2finance.eu


1. Creative Europe


Creative Europe brings together actions supporting the European cultural and creative sectors. In 2022, the following countries are taking part to the programme: 

  • FULLY PARTICIPATING COUNTRIES: EU Member States and European Free Trade Association (EFTA) countries, which are also members of the European Economic Area (EEA). In 2022 : Iceland, Liechtenstein and Norway. These can FULLY participate across all strands of Creative Europe.
  • FULL (PROVISIONAL) PARTICIPATION: In the begin of 2022, the participation of following countries is subject to the signature of a participation agreement: Albania, Bosnia and Herzegovina, Kosovo, Montenegro, North Macedonia, Serbia, Turkey. These countries have full (provisional) participation across all strands of Creative Europe in 2022.
  • PARTIALLY PARTICIPATING COUNTRIES:  Countries participating partly in the earlier programme (2014-2020) i.e. Armenia, Georgia, Moldova, Tunisia, Ukraine and other countries i.e. Algeria, Israel, Morocco, Palestine. Also, Faroe Islands, in accordance with the conditions laid down in a specific agreement. These can only PARTIALLY participate in the MEDIA and CROSS strands of Creative Europe.

For more information please visit: https://ec.europa.eu/culture/document/2022-annual-work-programme-creative-europe-programme

The following summaries of upcoming calls are made base on the Creative Europe Work programme for 2022. The final funding conditions and criteria will be published when the funding calls will be opened. 

1.1 – EUROPEAN CO-DEVELOPMENT FUNDING 

  • What the funding can be used for? 
    • This instrument might be in particularly interesting for VR game developers co-operating with film industry. 
    • European co-development funding is aimed at co-operative efforts between film industry and / or creators of immersive works (e.g. VR content). 
  • Who can apply? (cumulative conditions):
    • Entities established in and owned by people from one of the countries participating FULLY in the MEDIA strand. Natural persons may not apply for a grant except self-employed persons or equivalent where the company does not possess legal personality separate from that of the natural person.
    • Independent European audiovisual production companies: An independent company is a company which is not, directly or indirectly, majority controlled by an audiovisual media service provider, either in shareholding or commercial terms.
  • How much funding will be available: 
    • Total call budget is EUR 6.000.000
    • Maximum possible rate of EU co-financing is 50% of total eligible costs.
    • Maximum EU grant per coordinator and eligible partner is EUR 60.000.
    • Projects should not normally exceed 30 months
  • When?
    • Call opening:18 May 2022
    • Deadline for submission: 08 September 2022 17:00:00 Brussels time
  • For more information please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/crea-media-2022-codev

1.2 – VIDEO GAMES AND IMMERSIVE CONTENT DEVELOPMENT – Closed

  • What the funding can be used for? 
    • This instrument might be in particularly interesting for game developer studios. 
    • Aimed at video game development studios to increase their capacity to develop video games and interactive immersive experiences with the potential to reach global audiences, as well as improve the competitiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property.
    • The applicant company must own the majority of the rights related to the project.
    • The following projects are ineligible (both as previous work and as work submitted for funding): puzzle games, memory games, sports games, racing games, running games,rhythm/singing/dancing games, social games, quiz games, party games,versus-fighting games, word and spelling games, number games, mind games,even if they have a narrative element. Check full list in section 6 of this document
  • Who can apply? (cumulative conditions):
    • Entities established and owned by people in one of the countries participating FULLY in the MEDIA strand. Natural persons may not apply for a grant except self-employed persons or equivalent (i.e. sole traders) where the company does not possess legal personality separate from that of the natural person.
    • A Company whose main objective and activity is video game production/development, (entertainment) software development or audiovisual production (or equivalent)and can demonstrate recent experience in producing commercially distributed eligible works. I.e, able to provide a relevant sales report showing sales in the period between 01/01/2019 and the date of the deadline for submission.
    • Publishing companies are not eligible.
  • How much funding will be available: 
    • Total call budget is EUR 6.000.000 
    • Maximum possible rate of EU co-financing is 50% of total eligible costs
    • The maximum EU grant per project is EUR 150.000.
    • Pre-financing rate is normally 70% of the grant amount
    • Projects should not normally exceed 36 months (extensions are possible, if duly justified and through an amendment).
  • When?
    • Call opening: 3 February 2022
    • Deadline for submission: 12 April 2022 – 17:00:00 CET (Brussels)
  • For more information please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/crea-media-2022-devvgim

1.3 – FOSTERING EUROPEAN MEDIA TALENTS AND SKILLS – Closed

  • What the funding can be used for? 
    • This instrument might be in particularly interesting for games industry trade associations and event organisers. 
    • Aimed, among other, at video game development studios, publishers, trade organizations, game industry events and local clusters, for fostering talents and skills of the audiovisual sector professionals. Particular focus on the acquisition of entrepreneurial skills, and awareness on market and digital technologies developments, data analytics, sustainable business models, internationalisation, marketing, promotion, and audience development.
  • Who can apply? 
    • Entities (private companies, non-profit organisations, associations, charities, foundations, municipalities/Town Councils, etc.), established in one of the countries participating, FULLY or PARTIALLY in the MEDIA strand. Natural persons may not apply for a grant except self-employed persons or equivalent (i.e. sole traders) where the company does not possess legal personality separate from that of the natural person. Applicants shall ensure that a majority of the participants in the proposed training, capacity building and networking activities are of a nationality other than that of the applicant.
  • How much funding will be available: 
    • Total call budget is EUR 20.366.966
    • Maximum possible rate of EU co-financing is 80% of total eligible costs.
    • Indirect cost flat-rate: 7% of the eligible direct costs
    • Projects should not normally exceed 36 months (extensions are possible, if duly justified and through an amendment).
  • When?
    • Call opening:  10 February 2022
    • Deadline for submission: 04 May 2022 17:00:00 Brussels time
  • For more information please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/crea-media-2022-training

1.4. – MARKETS & NETWORKING

  • What the funding can be used for? 
    • This instrument might be in particularly interesting for games industry trade associations and event organisers.
    • Aimed, among other, at video game development studios, publishers, trade organizations, game industry events and local clusters developing initiatives that work:
      • to encourage B2B exchanges among European audiovisual professionals, by facilitating access to physical and online markets
      • to include industry events focused on contents and/or the uptake of new technologies and business models, as long as they can make an impact on visibility and sales of European works;
      • to value environmental-friendly approaches;
  • Who can apply? Entities (private companies, non-profit organisations, associations, charities, foundations, municipalities/Town Councils, etc.), established in one of the countries participating FULLY or PARTIALLY in the MEDIA strand. Natural persons may not apply for a grant except self-employed persons or equivalent (i.e. sole traders) where the company does not possess legal personality separate from that of the natural person.
  • How much funding will be available: 
    • Total call budget is EUR 13.000.000 
    • Maximum possible rate of co-financing is 60% of total eligible costs.
    • Projects should not normally exceed 24 months (extensions are possible, if duly justified and through an amendment).
  • When?
    • Call opening: 22 February 2022
    • Deadline for submission: 28 June 2022 17:00:00 Brussels time
  • For more information please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/crea-media-2022-marketnet

1.5 – INNOVATIVE TOOLS AND BUSINESS MODELS – Closed

  • What the funding can be used for? 
    • This instrument might be in particularly interesting for games industry trade associations. 
    • he aim is to support, among other, video game development studios, publishers, trade organizations, game industry events and local clusters developing projects focusing on tools and/or business models that adress the specific challenges of the audiovisual sector such as discoverability, sequencing of release windows, financing, transparency, data collection, the appropriate use of big data and territoriality in order to enable strong and visible offers of European works online and across borders to a wide public.
  • Who can apply? Applicants must be entities established and owned by people in one of the countries participating FULLY in the MEDIA strand. Natural persons may not apply for a grant except self-employed persons or equivalent (i.e. sole traders) where the company does not possess legal personality separate from that of the natural person.
  • How much funding will be available: 
    • Total call budget is EUR 7.000.000
    • Maximum possible rate of co-financing is 60% of total eligible costs.
    • Prefinancing rate is normally 40% of the maximum grant amount
  • Projects should not normally exceed 36 months (extensions are possible, if duly justified and through an amendment).
  • When?
    • Call opening: 03 February 2022
    • Deadline for submission: 07 April 2022 17:00:00 Brussels time
  • For more information please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/crea-media-2022-innovbusmod

1.6. – MEDIAINVEST – INVESTMENT TO FOSTER EUROPEAN AUDIO-VISUAL PRODUCTIONS AND DISTRIBUTION

  • What the funding can be used for? 
    • This instrument might be in particularly interesting for games industry focused investment funds. 
    • Aimed at investment funds to provide enhanced access to finance for audiovisual companies including game development studios active in the production and distribution of content in their start-up, growth and transfer phases through an equity financial tool, blending funds from Creative Europe MEDIA, Invest EU and private investment.
  • How much funding will be available: 
    • Total call budget is EUR 16.000.000
  • When?
    • Call opening: To be confirmed
    • Deadline for submission: To be confirmed

2. Horizon Europe


Horizon Europe is the EU’s key funding programme for research and innovation.

2.1 HORIZON-CL2-2022-HERITAGE-01-09: Games and culture shaping our society – Closed

  • What the funding can be used for? 
    • This instrument might be in particularly interesting for games research focused universities. 
    • Projects should contribute to at least two of the following expected outcomes:
      • Evidence of the impact of games on European society, including their cultural value and risks.
      • Evidence of the innovation potential of games and play (on-line or other).
      • New knowledge on the role of the games industry and non-commercial creative practices in the EU to benefit society.
      • Improved knowledge of legal and intellectual property rights issues linked to the gaming population and games industry in the international markets.
      • Proposals for improving games in terms of positive impact on education, skillsets, responsible business models, employment chances, social cohesion and creativity.
  • Who can apply:
    • The applicants must:
      • be legal entities like among other game developer studios, publishers, game education/research institutions, games trade associations
      • be established in one of the following:
        • EU Member States
        • Countries associated to Horizon Europe (includes Norway and UK);
        • For a full list of the eligible countries, check Section 8 of this document
      • Relevant stakeholders, including CCIs (Cultural and creative Industry), other creatives, non-commercial interests and policy makers, should be involved to ensure the research and results respond well to the needs.
  • How much funding is available and under what conditions? 
    • Total call budget is EUR 9 000 000
    • Max funding rate is 100% plus indirect cost flat-rate of 25% of the eligible direct costs (excluding eligible direct costs for subcontracting, financial support to third parties and any unit costs or lump sums which include indirect costs).
    • Normally, pre financing corresponds to the maximum grant amount divided by number of reporting periods. For actions with only one reporting period, it will be less, since 100% would mean the totality of the grant amount.
    • Budget-based, mixed actual cost grant. For more information, please visit Annex G here https://ec.europa.eu/info/funding-tenders/opportunities/docs/2021-2027/horizon/wp-call/2021-2022/wp-13-general-annexes_horizon-2021-2022_en.pdf
    • The grant parameters (maximum grant amount, funding rate, total eligible costs, etc.) will be fixed in the specific grant agreement
  • When?
    • Call opening: 20 January 2022
    • Deadline for submission: 20 April 2022 – 17:00:00 Brussels time
  • For more information please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-cl2-2022-heritage-01-09

2.2 HORIZON-CL3-2022-FCT-01-03: Enhanced fight against the abuse of online gaming culture by extremists

  • What the funding can be used for? 
    • This instrument might be in particularly interesting for game developer studios and publishers collaborating with law enforcement agencies. 
    • The call is aiming at Activities that promote:
      • Enhanced knowledge on the use of online gaming culture and structure by violent extremists as well as their modus operandi through video game chatrooms, used as their recruitment tools;
      • Better, innovative and validated tools and training curricula that European Police Authorities can benefit from and use to tackle violent radicalisation through online gaming culture;
      • Increased awareness of citizens about online radicalisation through gaming culture;
      • Enhanced protection of youth in the gaming environment against recruitment into violent radicalisation;
      • Improved shared understanding and cooperation between different actors involved, including security practitioners, gaming industry, social media, video game hosting services and civil society;
      • Improved shaping and tuning by security policy-makers of regulation on preventing abuse of online gaming culture by violent extremists.
  • Who can apply? The applicants must:
    • be legal entities like, among other, game developer studios, game education/research institutions, games trade associations, with good connections with Police authorities.
    • be established in one of the following:
      • EU Member States
      • Countries associated to Horizon Europe (includes Norway and UK);
      • For a full list of the eligible countries, check Section 8 of this document
    • Additionally, this topic requires the active involvement, as beneficiaries, of at least 3 Police Authorities(check Topic conditions and documents of call for definition) from at least 3 different EU Member States or Associated countries.
  • How much funding is available and under what conditions? 
    • Total call budget is EUR 3 000 000
    • Max funding rate is 100% plus indirect cost flat-rate of 25% of the eligible direct costs (excluding eligible direct costs for subcontracting, financial support to third parties and any unit costs or lump sums which include indirect costs).
    • Normally, pre financing corresponds to the maximum grant amount divided by number of reporting periods. For actions with only one reporting period, it will be less, since 100% would mean the totality of the grant amount.
    • Budget-based, mixed actual cost grant. For more information, please visit Annex G here https://ec.europa.eu/info/funding-tenders/opportunities/docs/2021-2027/horizon/wp-call/2021-2022/wp-13-general-annexes_horizon-2021-2022_en.pdf
    • The grant parameters (maximum grant amount, funding rate, total eligible costs, etc.) will be fixed in the specific grant agreement
  • When? 
    • Call opening: 30 June 2022
    • Deadline for submission: 23 November 2022 17:00:00 Brussels time
  • For more information please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-cl3-2022-fct-01-03

 

2.3 – HORIZON-EIC-2022-PATHFINDEROPEN-01: EIC Pathfinder Open 2022 – Closed

  • What the funding can be used for? 
    • This instrument might be particularly interesting for games research focused universities/organisations, game startups or SMEs. 
    • You should apply to this call if you are looking to realise an ambitious vision for radically new technology(TRL 1-4), with potential to create new markets and/or to address global challenges. Early stage development of such future technologies, based on high-risk/high-gain science-towards-technology breakthrough research (including ‘deep-tech’). This research must provide the foundations of the technology you are envisioning.
    • Proposal should meet all of the following essential characteristics:
      • Convincing long-term vision of a radically new technology that has the potential to have a transformative positive effect on our economy and society.
      • Concrete, novel and ambitious science-towards-technology breakthrough, providing advancement towards the envisioned technology.
      • High-risk/high-gain research approach and methodology, with concrete and plausible objectives.
  • Who can apply:
    • The applicants must:
      • Be consortia of at least three different independent legal entities, like game education/research institutions, games trade associations, game developer studios and publishers, established in at least three different eligible countries with at least one of them established in a Member State. 
      • be established in one of the following:
        • EU Member States
        • Countries associated to Horizon Europe (includes Norway and UK);
        • For a full list of the eligible countries, check Annex 3 of this document
  • How much funding is available and under what conditions? 
    • Total call budget is EUR 183 000 000
    • Grants of up to EUR 3 million, or more if properly justified
    • Max funding rate is 100% plus indirect cost flat-rate of 25% of the eligible direct costs (excluding eligible direct costs for subcontracting, financial support to third parties and any unit costs or lump sums which include indirect costs).
    • Budget-based grant. For more information, please visit Section 5.4 here.
  • When? 
    • Call opening: 01 March 2022
    • Deadline for submission: 04 May 2022 17:00:00 Brussels time

Find more information here: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-eic-2022-pathfinderopen-01-01;callCode=null;freeTextSearchKeyword=eic%20pathfinder;matchWholeText=true;typeCodes=1,2,8;statusCodes=31094501,31094502 

2.4 – HORIZON-EIC-2022-RisingInnovatorsPrize & HORIZON-EIC-2022-WomenInnovatorsPrize: EU Prize for Women Innovators

  • Who can be awarded? 
    • The EU Prize for Women Innovators celebrates the women entrepreneurs behind game changing innovations. The Prize is awarded to the women innovators who have created the largest impact on the innovation ecosystem by transforming ideas into new and advanced products and/or services to benefit people and the planet.
    • If admissible and eligible, all eligible applications will be evaluated and ranked against the following award criteria:
      • Breakthrough innovation – the company founded or co-founded by the applicant provides a truly innovative product or service in the EU market. In presenting their innovation, the applicant will demonstrate what makes this product or service unique, in relation to other existing solutions.
      • Impact – the product or service addresses a specific societal need or challenge, with significant benefits for people and/or planet. The applicant must support their answer with numerical data including performance measures and indicators.
      • Inspiration – the applicant has personally played a pivotal role in the success of the company, and has the power to lead and inspire other women and girls. The applicant should explain why they consider themselves a strong role model with the power to lead and inspire other women and girls.
  • Who can apply:
    • The applicants must:
      • Be a woman
      • Be an ordinary resident in an EU Member State (including overseas countries and territories, OCTs) or a country associated to Horizon Europe
      • Be the founder or co-founder of an active innovative company registered at least two years before the call year
      • Have NOT already received an EU or Euratom prize for the same activities. In addition to the above, those applying for the Rising Innovator category must be under 35 at the start of the call year
      • In both categories, two or more women co-founders of a single company may submit a joint application provided they all meet the eligibility criteria, competing for one single category prize
  • How much funding is available and under what conditions? 
    • Total call budget is EUR 150 000 for Rising Innovators and EUR 300 000 for Women Innovators
    • Three prizes of EUR 50 000 for RI and three of EUR 100 000 for WI
  • When? 
    • Call opening: 08 March 2022
    • Deadline for submission: 18 August 2022 17:00:00 Brussels time

Find more information here: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-eic-2022-risinginnovatorsprize and https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-eic-2022-womeninnovatorsprize


3. Erasmus+ 


Erasmus+ is the EU’s programme to support education, training, youth and sport in Europe.

3.1 Erasmus + Partnerships for Cooperation

This action enables participating organisations to gain experience in international cooperation and to strengthen their capacities. In 2022, partnerships for cooperation must address one or more of the following horizontal priority areas:

  • Inclusion and diversity in all fields of education, training, youth and sport
  • Environment and fight against climate change
  • Addressing digital transformation through development of digital readiness, resilience and capacity
  • Common values, civic engagement and participation

In addition to the general priorities mentioned above, specific priorities in the fields of higher education, school education, vocational education and training, adult education, and youth will be pursued in their respective sectors (check pages 201-206 of this document for the full list).

Two types of partnerships are offered to organisations for working, learning and growing together:

  • Cooperation Partnerships
  • Small-scale Partnerships

3.1.1 ERASMUS-SPORT-2022-SCP Cooperation Partnerships (closed except for Non-European NGO projects starting between 1 January and 31 August of the following year.)

  • What the funding can be used for?
    • Cooperation Partnerships are aimed at activities that:
      • Increase quality in the work, activities and practices of organisations and institutions involved, opening up to new actors, not naturally included within one sector;
      • Build capacity of organisations to work transnationally and across sectors;
      • Address common needs and priorities in the fields of education, training, youth and sport;
      • Enable transformation and change (at individual, organisational or sectoral level), leading to improvements and new approaches, in proportion to the context of each organisation.Cooperation Partnerships are aimed at activities that:
    • To be considered for funding, Cooperation Partnerships must address either:
      • at least one horizontal priority and/or
      • at least one specific priority relevant to the field of education, training, youth and sport that is mostly impacted (check pages 200-206 of this document)
    • All the activities of a Cooperation Partnership must take place in the countries of the organisations participating in the project (check page 209 of this document for exceptions  in venue of the activities).
  • Who can apply?
    • Developers, publishers, local clusters, trade associations and education institutions active in any field of education, training, youth, sport or other socio-economic sectors as well as organisations carrying out activities that are transversal to different fields. Cooperation Partnerships should involve the most appropriate and diverse range of partners, and a minimum of three organisations from three different EU Member States and third countries associated with the Programme (check page 31-34 of this document).
    • Coordinators must be a legal entity in:
      • EU Member States
      • Countries associated with the programme (Norway, Iceland, Lichtenstein, North Macedonia, Turkey and Serbia). This is subject to the signature of the Association Agreements between the European Union and those countries;
    • Partner organizations can be legal entities in:
      • Almost all countries. For a full list of the eligible countries, check page 31-34 of this document;
      • Andorra, Monaco, San Marino, Vatican City State, Faroe Islands, Switzerland, Belarus and the UK can not participate.
  • How much funding is available and under what conditions? 
    • Max funding rate is a choice between 3 single lump sums, corresponding to the total grant amount for the project: 120 000 EUR, 250 000 EUR and 400 000 EUR.
    • Project budgets are expected to be complemented with other funding sources, therefore the expected overall cost of the project shall be higher than the fixed lump sum amount requested
    • The condition for the full payment of the grant is the completion of all the activities in line with the quality criteria described in the application.
    • National Agencies or the Executive Agency may decide to split the first pre-financing payment into more installments. They may also decide to reduce the pre-financing or not pay any pre-financing at all, if the financial capacity of the beneficiary is deemed weak
    • Project duration: Between 12 and 36 months (may be extended)
  • When? 
    • Call opening: 20 January 2022
    • Deadline for submission for Partnerships in the fields of education, training and youth with the exception of European NGOs: 
      • 23 March at 12:00:00 (midday Brussels time) for projects starting between 1 September and 31 December of the same year
      • 4 October at 12:00:00 (midday Brussels time) for projects starting between 1 January and 31 August of the following year.
    • Deadline for submission for European NGOs:
      • 23 March at 17:00:00 (Brussels time), for projects starting from 1st of February of the following year.
  • For more information please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/erasmus-sport-2022-scp

3.1.3 ERASMUS-SPORT-2022-SSCP Small-Scale Partnerships (closed except for projects starting between 1 January and 31 August of 2023)

  • What the funding can be used for?
    • Besides the same objectives as cooperation partnerships (see above), small-scale partnerships also aim at activities that:
      • Attract and widen access for newcomers, less experienced organisations and small-scale actors to the programme. These partnerships should act as a first step for organisations into cooperation at European level.
      • Support the inclusion of target groups with fewer opportunities.
      • Support active European citizenship and bring the European dimension to the local level.
      • To be considered for funding, small-scale Partnerships must address either:
        • at least one horizontal priority and/or
        • at least one specific priority relevant to the field of education, training, youth and sport that is mostly impacted (check pages 200-206 of this document)
      • All the activities of a Cooperation Partnership must take place in the countries of the organisations participating in the project (check page 217 of this document for exceptions in venue of the activities).
  • Who can apply?
    • Developers, publishers, local clusters, trade associations and education institutions active in any field of education, training, youth, sport or other socio-economic sectors as well as organisations carrying out activities that are transversal to different fields. Cooperation Partnerships should involve the most appropriate and diverse range of partners, and a minimum of two organisations from two different EU Member States and third countries associated with the Programme(check page 31-34 of this document).
    • Coordinators must be legal entity in:
      • EU Member States
      • Countries associated with the programme (Norway, Iceland, Lichtenstein, North Macedonia, Turkey and Serbia). This is subject to the signature of the Association Agreements between the European Union and those countries;
    • Partner organizations can be legal entities in:
      • Almost all countries. For a full list of the eligible countries, check page 31-34 of this document;
      • Andorra, Monaco, San Marino, Vatican City State, Faroe Islands, Switzerland, Belarus and the UK can not participate
  • How much funding is available and under what conditions? 
    • Max funding rate is a choice between 2 single lump sums: 30 000 EUR, and 60 000 EUR
    • Project budgets are expected to be complemented with other funding sources, therefore the expected overall cost of the project shall be higher than the fixed lump sum amount requested.
    • National Agencies or the Executive Agency may decide to split the first pre-financing payment into more installments. They may also decide to reduce the pre-financing or not pay any pre-financing at all, if the financial capacity of the beneficiary is deemed weak.
    • Project duration: Between 6 and 24 months (may be extended).
  • When? 
    • Call opening: 20 January 2022
    • Deadline for submission for Partnerships in the fields of vocational education and training, school education, adult education and youth: 
      • By 23 March at 12:00:00 (midday Brussels time) for projects starting between 1 September and 31 December of the same year and.
      • By 4 October 12:00:00 (midday Brussels time) for projects starting between 1 January and 31 August of the following year.
  • For more information, please visit:https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/erasmus-sport-2022-sscp


3.2 
Erasmus + Alliances for Innovation

Alliances for Innovation aim to strengthen Europe’s innovation capacity by boosting innovation through cooperation and flow of knowledge among higher education, vocational education and training (both initial and continuous), and the broader socio-economic environment, including research.

3.2.1 ERASMUS-EDU-2022-PI-ALL-INNO Alliances for Education and Enterprises

  • What the funding can be used for?
    • Alliances for Education and Enterprises intend to achieve one or more of the following aims:
      • Fostering new, innovative and multidisciplinary approaches to teaching and learning: fostering innovation in education design and delivery, teaching methods, assessment techniques, learning environments and/or developing new skills;
      • Fostering corporate social responsibility (e.g. equity, inclusion, climate change, environmental protection and sustainable development);
      • Stimulating a sense of initiative and entrepreneurial attitudes, mind-sets and skills in learners, educational staff and other workers, in line with the Entrepreneurship Competence Framework (EntreComp);
      • Improving the quality and relevance of skills developed and certified through education and training systems (including new skills and tackling skills mismatches);
      • Facilitating the flow and co-creation of knowledge between higher education and vocational education and training, research, the public sector and the business sector;
      • Building and supporting effective and efficient higher education and vocational education and training systems, which are connected and inclusive, and contribute to innovation
    • At least one of the following activities (full list in pages 263-264 of this document) must be included:
      • Boosting innovation
      • Developing a sense of initiative and entrepreneurial mind-sets, competences and skills
      • Stimulating the flow and exchange of knowledge between higher education, VET, enterprises and research
      • Identifying resilience-related, market needs and emerging professions
  • Who can apply?
    • Who can participate?
      • Higher education institutions, VET providers, game developers, publishers, game research institutes, local/regional/national clusters, and trade associations, etc. (check page 260 of this document for the full list). 
      • Alliances for Education and Enterprises must cover at least 4 EU Member States and third countries associated to the Programme, involving a minimum of 8 full partners. The partnership must include at least 3 labour market actors (companies, or chambers, trade unions or trade associations) and at least 3 education and training providers, as full partners. There should be at least one HE institution and one VET provider involved as full partner in each proposal.
    • Any full partner must legally established in: 
      • EU Member States
      • Countries associated with the programme (Norway, Iceland, Lichtenstein, North Macedonia, Turkey and Serbia). This is subject to the signature of the Association Agreements between the European Union and those countries;
      • Andorra, Monaco, San Marino, Vatican City State, Faroe Islands, Switzerland, Belarus and the UK can not participate.
  • How much funding is available and under what conditions? 
    • The maximum EU grant per project is as follows:
      • 1 million euros for 2 year projects
      • 1,5 million euros for 3 year projects
    • National Agencies or the Executive Agency may decide to split the first pre-financing payment into more installments. They may also decide to reduce the pre-financing or not pay any pre-financing at all, if the financial capacity of the beneficiary is deemed weak
  • When?
    • Opening date: 25 November 2021
    • Deadline for submission: 15 September at 17:00:00 (Brussels time).
  • For more information, please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/erasmus-edu-2022-pi-all-inno-edu-enterp

3.2.1 ERASMUS-EDU-2022-PI-ALL-INNOAlliances for Sectoral Cooperation on Skills (implementing the “Blueprint”)

  • What the funding can be used for?
    • Alliances for Sectoral Cooperation on Skills aim to:
      • Create new strategic approaches and cooperation for concrete skills development solutions – both in the short and the medium term – in given economic sectors, or in areas implementing a major action of the European Skills Agenda for sustainable competitiveness, social fairness and resilience, the Pact for Skills.
      • Mobilise and incentivize all relevant stakeholders to take concrete actions for the upskilling and reskilling of the workforce, by pooling efforts and setting up partnerships, also at EU level addressing the needs of the labour market, supporting green and digital transitions as well as national, regional and local skills and growth strategies.
      • Tackle skills gaps on the labour market that hamper growth, innovation and competitiveness in specific sectors or areasAlliances for Sectoral Cooperation on Skills aim to:
    • The following activities must be implemented:
      • Developing a strategic approach to sectoral cooperation on skills
      • Designing European sector-wide agreed ‘core’ curricula and training programmes
      • Delivering the ‘core’ curricula and training programmes
      • Designing a long term action plan for the progressive roll-out of project deliverables after the project has finished
  • Who can apply?
    • Who can participate?
      • Higher education institutions, VET providers, game developers, publishers, game research institutes, local/regional/national clusters, and trade associations(check page 260 of this document for the full list).
      • Alliances for Sectoral Cooperation on Skills (Blueprint) must cover at least 8 EU Member States and third countries associated to the Programme and involve at least 12 full partners. The partnership must include at least 5 labour market actors (companies, or chambers, trade unions or trade associations) and at least 5 education and training providers as full partners. There should be at least one HE institution and one VET provider involved as full partner in each proposal.
    • Who can apply? Any full partner legally established in: 
      • EU Member States
      • Countries associated with the programme (Norway, Iceland, Lichtenstein, North Macedonia, Turkey and Serbia). This is subject to the signature of the Association Agreements between the European Union and those countries;
      • Andorra, Monaco, San Marino, Vatican City State, Faroe Islands, Switzerland, Belarus and the UK can not participate.
  • How much funding is available and under what conditions? 
    • The maximum EU grant per project is as follows: 4 million euros (4 years project) – only one proposal per industrial ecosystem can be selected for funding. Alliances have to choose for their proposal the single industrial ecosystem which their project will address. Check page 262-263 of this document for the full list of ecosystems
    • At equal quality, a proposal covering an ecosystem that is not at all covered by an ongoing Blueprint Alliance will be assessed as more relevant than a proposal covering a part of an ecosystem where a Blueprint is already ongoing. The grant parameters (maximum grant amount, funding rate, total eligible costs, etc.) will be fixed in the specific Grant Agreement.
  • When? 
    • Opening date: 25 November 2021
    • Deadline for submission: 15 September at 17:00:00 (Brussels time).
  • For more information, please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/erasmus-edu-2022-pi-all-inno-blueprint

4. Digital Europe


4.1 Data space for Cultural Heritage – Closed

  • What the funding can be used for? 
    • This instrument might be particularly interesting for games research focused universities/organisations, game museums ,game startups or SMEs interested in digitalized historical/cultural objects. 
    • Projects will cover at least one of the following application areas:
      • Enriching the offer of data, tools and services available in the data space, such as access to high quality and high-value datasets, tools, technical knowhow references, knowledge sharing, and other services, with the objective to support digitisation, sustainability and online sharing of digital cultural heritage assets.
      • Using existing Artificial Intelligence and machine-learning systems to improve user-engagement and experience, such as the automatic translation of content or automatic metadata enrichment, improving multilingual aspects, providing adaptive filtering of cultural heritage assets or personalised recommendations.
      • Re-use of, in particular, 3D digitised cultural heritage assets in important domains such as education, social sciences and humanities, tourism and the wider cultural and creative sector. 
  • Who can apply:
    • The applicants must:
      • Be legal entities (public or private bodies)
      • Be established in EU Member States (including overseas countries and territories (OCTs)) or
      • Be listed EEA countries and countries associated to the Digital Europe Programme (associated countries) or countries which are in ongoing negotiations for an association agreement and where the agreement enters into force before grant signature
      • Minimum of 3 applicants (beneficiaries; not affiliated entities) from 3 different eligible countries.
  • How much funding is available and under what conditions? 
    • Total call budget is EUR 4 000 000
    • Grants between EUR 1 000 000 and EUR 1 300 00 per project
    • Max funding rate is 50% normally, and 75% for SMEs. Add to this an indirect cost flat-rate of 7% of the eligible direct costs.
    • After grant signature, you will normally receive a prefinancing float of normally 50% of the maximum grant amount; exceptionally less or no prefinancing
    • Budget-based grant.
  • When? 
    • Call opening: 22 February 2022
    • Deadline for submission: 17 May 2022  17:00 CEST (Brussels local time)
    • Project duration: 24 months, extension possible
  • For more information, please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/digital-2022-cultural-02-heritage 

 

4.2 Promoting European innovation in education – Closed

  • What the funding can be used for? 
    • This instrument might be particularly interesting for games research focused universities/organisations, trade associations, local/regional/ clusters, NGOs and game SMEs involved with EdTEch and EduGames. 
    • The selected project will:
      • The selected project will:
        • Host a pan-European network to promote European excellence in educational innovation by bringing together European EdTech start-ups/SMEs, with other relevant actors such as technology providers, industry associations and investors, policy makers and ministries, schools, teachers, universities, research organisations, experts and NGOs, and linking this network to other existing pan-European networks/fora.
        • Support cooperation between EdTech start-ups/SMEs and other stakeholders of a maximum number of Member States and Associated countries to exchange best practices, analyse successful applications of digital technologies and potential market uptake, explore lessons learned during and after the Covid-19 crisis.
        • Support EdTech companies with business and educational mentoring and training services and by gaining insights and understanding market trends and needs by collecting comprehensive and high-value up-to-date data to better understand the EdTech start-ups/SMEs landscape in Europe.
        • Develop guidelines aiming at fostering a wider European EdTech industry for the development of digital education content, solutions and tools, in light of technological needs (connectivity, platforms, interoperability, standardisation, security and privacy issues, use of emerging technologies such as AI or data) as well as pedagogical, societal and ethical aspects, based on relevant scientific evidence and in consultation with European Education area stakeholders.
        • Propose a roadmap towards a European EdTech ecosystem promoting European excellence in educational innovation, including how local, regional, national and European efforts can be combined. 
  • Who can apply:
    • The applicants must:
      • Be legal entities (public or private bodies)
      • Be established in EU Member States (including overseas countries and territories (OCTs)) or
      • Be listed EEA countries and countries associated to the Digital Europe Programme (associated countries) or countries which are in ongoing negotiations for an association agreement and where the agreement enters into force before grant signature
      • Minimum of 3 independent entities (beneficiaries; not affiliated entities) from 3 different eligible countries.
  • How much funding is available and under what conditions? 
    • Total call budget is EUR 3 000 000
    • Max grant 3 000 000 per project per project
    • Max funding rate is 100% funding rate. Add to this an indirect cost flat-rate of 7% of the eligible direct costs.
    • After grant signature, you will normally receive a prefinancing float of normally 50% of the maximum grant amount; exceptionally less or no prefinancing
    • Budget-based grant.
  • When? 
    • Call opening: 22 February 2022
    • Deadline for submission: 17 May 2022  17:00 CEST (Brussels local time)
    • Project duration: 36 months, extension possible
  • For more information, please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/digital-2022-skills-02-innovate-edu

4.3 Short term training courses in key capacity areas – Closed

  • What the funding can be used for? 
    • This instrument might be particularly interesting for games research/teaching focused universities/organisations, trade associations, local/regional/national clusters, and game SMEs focused on training simulators or EduGames. 
    • The selected project will:
      • The selected projects shall design and deliver short-term training courses for upskilling and reskilling of the labour force, with a particular focus on SMEs owners, managers and employees. The courses must be practical and provide specific knowledge about key digital technologies and their applications, for example: 3D printing and modelling, cloud and software, data, or blockchain. Particular attention shall be given to aspects such as green application and environmental impact of these technologies.
      • The courses can have a different length, from a couple of days to 6 months maximum. The main types of courses could be for example:
        • Courses for business’ leaders or managers, to acquire advanced digital skills and competences related to digital technologies and how they can be deployed to innovate and expand their businesses.
        • Courses for employed people or job seekers to acquire advanced digital skills and competences related to a specific aspect of digital technologies (e.g. Internet of Things for advanced manufacturing or data mining etc.. or targeted training to develop advanced digital skills in professions handling sensitive data and integrating new digital tools in their daily work, such as health and care professionals).
        • Intensive seminars and workshops on specific business cases and aspects of certain digital technologies for high-skilled workers in SMEs. All projects must deliver at least two types of the courses mentioned above and describe the content, structure and learning outcomes of the courses that will be provided. 
  • Who can apply:
    • The applicants must:
      • Be legal entities (public or private bodies)
      • Be established in EU Member States (including overseas countries and territories (OCTs)) or
      • Be listed EEA countries and countries associated to the Digital Europe Programme (associated countries) or countries which are in ongoing negotiations for an association agreement and where the agreement enters into force before grant signature
      • Minimum of 3 education or training providers from three different eligible countries AND 3 business or professional associations located in 3 different eligible countries (which can also be the same as the ones of the education and training providers).
  • How much funding is available and under what conditions? 
    • Total call budget is EUR 25 000 000
    • Max grant 3 000 000 per project
    • Max funding rate is 50% normally, and 75% for SMEs(small organizations engaged in economic activities). Add to this an indirect cost flat-rate of 7% of the eligible direct costs.
    • After grant signature, you will normally receive a prefinancing float of normally 50% of the maximum grant amount; exceptionally less or no prefinancing
    • Budget-based grant.
  • When? 
    • Call opening: 22 February 2022
    • Deadline for submission: 17 May 2022  17:00 CEST (Brussels local time)
    • Project duration: 36 months, extension possible
  • For more information, please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/digital-2022-training-02-short-courses

5. Single Market Programme 


5.1 Erasmus for Young Entrepreneurs(EYE)

    • What the funding can be used for? 
      • This instrument might be particularly interesting for trade associations, nacional/local clusters, incubators, event organizers, universities/organisations that offer vocational education and training and  game development and/or publishing companies that offer business support or vocational education.
      • The purpose of this call for proposals is to select Intermediary Organisations (IOs) to implement the Erasmus for Young Entrepreneurs programme at local level. They will, in particular, recruit the entrepreneurs and assist them to benefit from the programme. 
      • The selected project will:
        • Provide on-the-job-training for new entrepreneurs with established host entrepreneurs in small and medium-sized enterprises abroad in the SMP Participating Countries in order to facilitate a successful start-up, and development of their business ideas;
        • Foster sharing of experience and information between entrepreneurs of the obstacles and challenges of starting up and developing their businesses;
        • Enhance market access and identification of potential partners for new and established entrepreneurs in other EU and SMP Participating Countries; also new entrepreneurs with EU citizenship have the possibility to go on an exchange with host entrepreneurs in the EYE global destinations;
        • Support networking between entrepreneurs from different SMP Participating Countries by building on knowledge and experience.
        • Foster matching of entrepreneurs from “underrepresented” countries like Ukraine, Kosovo,Turkey, Republic of Moldova, Bosnia and Herzegovina, France, Armenia, Germany, Poland, Albania, Czech Republic.
        • Contribute to the EU’s strategies in relation to the triple transition (sustainable transition, digital transition and stronger resilience).
    • Who can apply:
      • The applicants must:
        • Be legal entities (public or private bodies)
        • Be established in EU Member States (including overseas countries and territories (OCTs)) or
        • Be listed EEA countries and countries associated to the SME part of the Single Market Programme Programme (associated countries) or countries which are in ongoing negotiations for an association agreement and where the agreement enters into force before grant signature
        • Applicants cannot submit more than one proposal under this call. Multiple proposals will be rejected. Applicants may not participate in several proposals. Nevertheless, if this happens, the respective organisation will be excluded from all the proposals it applied.
        • Minimum 6 entities from 4 different eligible countries − not more than 10 applicants in total − maximum 2 applicants can be from the same country in one consortium − at least half of the consortium must have at least 5 years of experience in implementing the EYE programme, including the consortium leader
        • Proposals must foresee to match a minimum of 10% of their overall relationship target to entrepreneurs from underrepresented countries.
    • How much funding is available and under what conditions? 
      • Total call budget is EUR 40 000 000 with a possibility of extending it by 20%
      • Small projects may request up to EUR 2 000 000 and large projects may request an amount between EUR 2 000 000 and 4 000 000.
  • At least 50% of the estimated total budget must be reserved for financial support to third parties (FSTP)
    • Max funding rate is 100% for the costs for providing financial support to third parties, i.e. new entrepreneurs, and 75% for all other costs categories. Add to this an indirect cost flat-rate of 7% of the eligible direct costs.
    • After grant signature, you will normally receive a prefinancing float of normally 50% of the maximum grant amount; exceptionally less or no prefinancing
  • When? 
    • Call opening: 16 March 2022
    • Deadline for submission: 08 June 2022 17:00:00 Brussels time
    • Project duration: Projects are expected to last 48 months between 01/02/2023 and 31/01/2027
  • For more information, please visit: https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/smp-cosme-2021-eye-01

6. Internal Security Fund


6.1 Cybercrime and Digital investigations

    • What the funding can be used for? 
      • This instrument might be particularly interesting for trade associations, nacional/local clusters, universities/organizations and game development companies with an interest in cybersecurity, particularly if they have data analysis capabilities and knowledge on Internet governance, and cryptocurrency analysis, as well as an existing relationship with security forces.
      • Proposals should focus on:
        • Enhancing the operational capacity of law enforcement and/or judicial authorities to investigate cyber-attacks and cyber-enabled crime, to address the challenges posed by 5G and application-level communication in the area of lawful interception, and to address the challenges posed by the use of encryption by criminals and its impact on criminal investigations
        • Enhancing the operational capacity of law enforcement and/or judicial authorities to cooperate across borders
        • Enhancing the cooperation between private entities and/or authorities in the area of cybersecurity and law enforcement and/or judicial authorities, taking remedial action, including by setting of appropriate information exchange systems (or interfaces to make better use of existing systems)
        • Increasing and enhancing reporting of cybercrime to law enforcement authorities
        • Providing public authorities with an accurate picture of the real (i.e. included
          unreported) extent of cybercrime.
    • Who can apply:
      • The applicants must:
        • Be legal entities (public or private bodies)
        • Be established in EU Member States (including overseas countries and territories (OCTs)) excluding Denmark
        • For non-EU countries: without any limitation as long as relevant for the call
          for proposals in view of their advanced competence
        • Minimum 2 applicants (beneficiaries; not affiliated entities) from 2 different
          eligible countries. The country of establishment of a participating
          International Organisation does not contribute to the fulfillment of the
          minimum Consortium composition requirement.
        • the following entities can NOT apply as coordinator:
          • profit-making entities,
          • international organisations, irrespective of their country of
            establishment
          • entities established in non-EU countries
    • How much funding is available and under what conditions? 
      • Total call budget is EUR 8 000 000
      • Budgets per project are between EUR 500 000 and EUR 3 000 000
      • Budget-based mixed actual cost grant with max funding rate of 90%. Add to this an indirect cost flat-rate of 7% of the eligible direct costs.
      • After grant signature, you will normally receive a prefinancing float of 80% of the maximum grant amount; exceptionally less or no prefinancing

7. Interreg Programs


Interreg is one of the key instruments of the European Union (EU) supporting cross border, transnational and interregional cooperation through project funding. Its aim is to jointly tackle common challenges and find shared solutions in fields such as health, environment, research, education, transport, sustainable energy and more. Many of these programs are still in draft/approval state, so this information should be taken more as a call to look into these instruments, as this information may change and is incomplete at this moment.

7.1  Danube Transnational Programme (DTP)

The following are the priorities for the new period that might be relevant for EGDF members:

  • A Smarter Danube Region
  • Developing and enhancing research and innovation capacities and the uptake of advanced technologies, specifically:
        • Support for transnational uptake of technologies alongside thematic value chains: specialisation in transnational Danube Region clusters for emerging industries, support for a higher level and new forms of collaboration to encourage co-inventions and innovation cooperation as well.
  • Developing skills for smart specialisation, industrial transition and entrepreneurship
  •  Skills development and cross-sectoral collaborations between smart industries and traditional types of industries for industrial transformation and transition towards industry 4.0, robotisation, mechatronics, digital technologies (including internet of things, artificial intelligence and creative industries).
        • Skills development for delivering products and services with transnational impact.
  • A more social Danube Region
  • Accessible, inclusive and effective labour markets
      • Developing models to explore and demonstrate the effectiveness of remote working towards developing employment inclusiveness and meeting regional, social and economic goals;
      • Support for designing innovative policies and planning to retain skilled labour and a more sustainable migration of educated people (e. g. by introducing transnational study and RDI programmes, promoting innovative employment schemes suitable for the needs of the tertiary educated living in rural regions or regions significantly affected by this type of migration); 

 

On 13 December 2021, Member states approved the final draft version of the cooperation programme, taking another step forward in the programming process. You can read the draft programme here (version January 2022). Final adoption expected in June 2022.

For whom?

The Danube Transnational Programme (DTP) gathers one of the highest numbers of participating countries among all the Interreg programmes: 

  • 9 EU countries (Austria, Bulgaria, Croatia, Czech Republic, Germany(Baden-Württemberg and Bavaria), Hungary, Romania, Slovakia, Slovenia)
  • 5 non-EU countries (Bosnia and Herzegovina, the Republic of Moldova, Montenegro, Serbia, Ukraine – four provinces: Chernivetska Oblast, Ivano-Frankiviska Oblast, Zakarpatska Oblast and Odessa Oblast).

More info at: https://www.interreg-danube.eu/

7.2  Interreg Baltic Sea Region

Interreg Baltic Sea Region 2021-2027: next call for project applications planned for autumn 2022. 

The following are the priorities for the new period that might be relevant for EGDF members:

 

Priority 1: Innovative societies

PROGRAMME OBJECTIVE 1.1 – Resilient economies and communities

  • Redesign smart specialisation approaches and redefine connections to global value chains to strengthen resilience of the Baltic Sea as a macro-region.
  • Explore solutions to assist business with recovery following unexpected external disturbances, e.g. develop new or adapt existing business support programmes, implement efforts to diversify the industrial base, develop risk management tools for whole sectors (e.g. creative industries) and risk response strategies.
  • Pilot actions that strengthen societal resilience through cultural change, behavioural shifts and mobilising creativity, e.g. promoting smart working solutions, testing mechanisms supporting vulnerable social groups.
  • Pilot actions that strengthen cohesion and regional identity by using culture as means for social inclusion and social innovation.
  • Pilot actions solving specific challenge in building resilience through better connections between research and regional innovation systems.

 

Priority 4: Cooperation governance

Objective 4.1 – Project Platforms

  • Identify solutions developed by different Interreg and other EU funded projects relevant for the Baltic Sea region, structure them and make synthesis based on the needs of the target groups;
  • Set up communication channels and learning tools to reach out to public authorities and other organisations to give them access to synthesis of solutions;
  • Address policy-making needs on complex challenges that require solutions from different Interreg and other EU-funded programmes across different levels of governance and different sectors;
  • Analyse know-how developed in research and innovation projects as well as experiences with investment projects co-financed from EU funds and combine them with the findings of Interreg projects;
  • Introduce syntheses of solutions into the daily work of public authorities, specialised agencies and others organisations working in these thematic areas;
  • Reach out to relevant policy and decision-making authorities and other organisations at the national and pan-Baltic level and provide them streamlined results from different Interreg and other EU-funded projects for more efficient development of policies and governance structures.

The Joint Programming Committee (JPC) supervising the programming decided on the final version of the Programme Document at its meeting end of September 2021. After the participating countries have approved the Document on the national level, the MA/JS submitted the Programme to the European Commission at the end of January 2022. We expect the Commission to approve the Programme by summer 2022. Here find the Programme Document submitted to the Commission

For whom?

EU Member States

  • Denmark
  • Estonia
  • Finland
  • Germany (the States (Länder) of Berlin, Brandenburg, Bremen, Hamburg, Mecklenburg-Vorpommern, Schleswig-Holstein and Niedersachsen (only NUTS II area Lüneburg region))
  • Latvia
  • Lithuania
  • Poland
  • Sweden

Partner neighboring country:

  • Norway: the Regions of Trøndelag, Møre og Romsdal, Vestland, Rogaland, Agder, Vestfold og Telemark, Viken, Innlandet, Oslo

More info at: https://interreg-baltic.eu/get-funding/programme-2021-2027/ 

 

7.3  Interreg North Sea Region

The following are the priorities for the new period that might be relevant for EGDF members:

Priority 1 – Robust and smart economies in the North Sea Region

  • Enhancing research and innovation capacities and the uptake of advanced technologies
  • Developing skills for smart specialisation, industrial transition and entrepreneurship

Priority 2 – A green transition in the North Sea Region

  • Promoting energy efficiency measures & reducing greenhouse gas emissions

Call 2 welcomes the following types of application:

  • Expressions of interest
  • Small-scale project applications
  • Full applications resulting from successful Call 1 expressions of interest.

Opening date: 1 August 2022

Closing date: 14 November 2022 at 17.00 CET.

 

For whom?

Denmark, Netherlands, Norway except for two Northernmost counties, plus North Sea Coastal regions of Belgium, Germany, France and Sweden

More info at: https://northsearegion.eu/

 

7.4  Interreg Mediterranean Region

The following are the priorities for the new period that might be relevant for EGDF members:

1 – Smarter MED – Developing and enhancing research and innovation capacities and the uptake of advanced technologies

  • Promoting access to finance, innovation capacity and cross-sectoral cooperation for SMEs
  • Promoting climate friendly innovations, efficient industrial transition processes, new business models oriented to the generation of shared value, entrepreneurship in new sectors and those in transition
  • Value chain development and cooperation within transnational clusters and promotion of transnational coalitions (public – private collaborations), internationalization and extroversion of SMEs
  • Application of innovative sustainable business development practices, change management tools and solutions for SMEs
  • Reinforcing transformative innovation policies

For whom?

Funds for projects developed and managed by public administrations, universities, private and civil society organisations.

EU MEMBER STATES

  • Bulgaria (whole country)
  • Croatia (whole country)
  • Cyprus (whole country)
  • France (Corse, Occitanie, Provence Alpes Côte d’Azur, Rhône-Alpes)
  • Greece (whole country)
  • Italy (Abruzzo, Apulia, Basilicata, Calabria, Campania, Emilia-Romagna, Friuli-Venezia Giulia, Lazio, Liguria, Lombardy, Marche, Molise, Piedmonte, Sardinia, Sicily, Tuscany, Umbria, Valle D’Aoste, Veneto)
  • Malta (whole country)
  • Portugal (Algarve, Alentejo, Lisbon)
  • Slovenia (whole country)
  • Spain (Andalusia, Aragon, Balearic islands, Castilla-la-Mancha, Catalonia, Extremadura, Comunidad de Madrid, Murcia, Valencia, Ceuta and Melilla)

IPA COUNTRIES

  • Albania (whole country)
  • Bosnia-Herzegovina (whole country)
  • Montenegro (whole country)
  • Republic of North Macedonia (whole country)

The total programme budget amounts to about 294M€ for the 2021-2027 period.

Here find the most relevant documentation.

More info at: https://interreg-euro-med.eu/en/