CREATIVE EUROPE
The next call for Creative Europe will open in February 2015.
HORIZON2020
The full list of all open Horizon2020 calls can be found here and the list of all open calls in the the first Horizon2020 ICT call in 2015 here.
- ICT-37-2015/ODI: Horizon 2020 SME Instrument for ICT
- To who: Game developers with ambitious, but high risk ideas
- Any SME having a sound, ambitious, potentially disruptive but high risk innovation in their hands that is based on technology demonstrated in industrially relevant environment and that has a potentially “fast market up-take”
- How much funding is available: In phase 1, 50 000 € for a feasibility study taking 6 months; in phase 2, from 0,5 to 2,5 million “for bringing an innovation idea to industrial readiness and maturity for market introduction” taking from 12 to 24 months. Funding from phase 1 is not required for getting funding from phase 2.
- What is the funding rate:
- Phase 1: a lump sum
- Phase 2: 70% (/100%) +25% indirect costs
- Other key requirements:
- Only for-profit SME’s, only one SME per proposal
- A list of up to five relevant publications, and/or products, services (including widely- used datasets or software), or other achievements relevant to the call content is required
- A list of up to five relevant previous projects or activities, connected to the subject of this proposal is required
- Deadlines
- 18/03/2015, 17/06/2015, 17/09/2015 and 16/12/2015
- For more information visit:
http://ec.europa.eu/research/participants/portal/desktop/en/opportunities/
h2020/topics/2557-ict-37-2015-1.html
- To who: Game developers with ambitious, but high risk ideas
- ICT-19: Technologies for creative industries, social media and convergence
- To who: Especially for game developers developing tools for engaging their gamers more closely in the game development process
- For what:
- Research and innovation actions: Research in new technologies and tools to support creative industries in the creative process from idea conception to production. The proposed tools should explore the potential of technology to enhance the human creative process from the expression of ideas to experiment solutions. Where possible, collaboration and user-community interaction should be improved based on research leading to a deeper understanding of the dynamics of co-creative processes.
- Innovation actions: Demonstration of the viability of new technologies and validation of innovative solutions through large scale demonstrations, pilots or testing of use cases so as to guarantee sustainable deployment that facilitate convergence and integration between broadcasting, broadband Internet-based services, audio-visual and social media. Multimodal and multidisciplinary approaches for searching technologies responding to the new demands from the content side (3D, user-generated, real-time media, social media,…) and from the user context (context-centric, semantic, relevant community feed-back,…). This also includes new forms of experiencing environments (immersive, surrounding, multisensory and interactive, in any device, always connected).
- How much funding is available: small (EUR 2 – 4 million) EU contributions can be applied.
- What is the funding rate:
- 100% for research actions +25% for indirect costs
- 70% for innovation actions +25% for indirect costs
- Other key requirements:
- Three legal entities is required to make a proposal. Each of the three shall be established in a different Member State or associated country. All three legal entities shall be independent of each other.
- Deadline:
- 14-04-2015 17:00:00 (Brussels local time)
- For more information visit: http://ec.europa.eu/research/participants/portal/desktop/en/opportunities/h2020/
topics/9085-ict-19-2015.html
- ICT-20: Technologies for better human learning and teaching
- To who: Edugame developers
- For what:
- (a) Research and innovation actions: Research experimentations on smart learning environments providing students with adaptive and personalised learning and assessment, including through multi-modal/multi-sensory interaction technologies and advanced interfaces. Activities should facilitate networking and capacity building. Research must be inherently multidisciplinary, building on advances on neuroscience, pedagogical and learning theories, educational psychology as well as artificial intelligence. Application scenarios include formal and informal education, including workplace learning.
- (b) Research and innovation actions: Establishing a technology platform to provide a framework and roadmap for stakeholders, led by industry in collaboration with academia, to develop innovative technologies for learning, address standards for interactive content (covering its composition, re-use and distribution) and its adaptations into learning scenarios.
- (c) Innovation actions: Support to large scale pilots (in real settings) that develop and integrate innovative digital educational tools, solutions and services for learning and teaching, and supporting engagement of teachers, learners and parents. They should aim at reducing the current restrictions of time and physical space in learning and teaching. They should foster greater connection between formal, non-formal and informal learning and remove obstacles for ubiquitous learning. As part of piloting scenarios, a specific target group to address are children and adults with mental or physical disabilities who undergo general education, lifelong learning or vocational training. Activities for the latter could include work on skills recognition/validation through smart and business intelligence applications.
- How much funding is available:
- small ( EUR 2 – 4 million) EU contributions can be applied for a and b,
- large ( EUR 5 – 8 million) EU contributions can be applied for c
- What is the funding rate:
- 100% for research actions +25% for indirect costs
- 70% for innovation actions +25% for indirect costs
- Other key requirements:
- Three legal entities is required to make a proposal. Each of the three shall be established in a different Member State or associated country. All three legal entities shall be independent of each other.
- Deadline:
- 14-04-2015 17:00:00 (Brussels local time)
- For more information visit: http://ec.europa.eu/research/participants/portal/desktop/en/opportunities/h2020/
topics/9086-ict-20-2015.html
- INNOSUP-1: Cluster faciltated projects for new value chains
- To who: Regional cluster organisations supporting game developers
- Each proposal should demonstrate the capacity to
- 1) validate ideas for structured innovation projects driven by SMEs from different sectors and countries in collaboration with other innovation actors and facilitate the coordination towards new industrial value chains through this collaboration space
- 2) support innovation activities and/or channel a mix of different targeted entrepreneurial and innovation support measures (such as mentoring, coaching, innovation and technical assistance vouchers, etc.) directly to the innovation actors of the validated innovation projects to further support their development, integration and large-scale demonstration in a strategic manner. At least 75% of the total proposed budget shall be allocated to support innovation in SMEs directly.
- Each proposal should demonstrate the capacity to
- How much funding is available: A contribution from the EU of between EUR 2.5 and 5 million
- What is the funding rate: 70% +25% for indirect costs
- Other key requirements:
- Three legal entities is required to make a proposal. Each of the three shall be established in a different Member State or associated country. All three legal entities shall be independent of each other.
- Deadline:
- Stage 1: 30-04-2015 17:00:00 (Brussels local time)
- Stage 2: 09-09-2015 17:00:00 (Brussels local time)
- For more information visit: http://ec.europa.eu/research/participants/portal/desktop/en/opportunities/h2020/
calls/h2020-innosup-2015-1.html
- To who: Regional cluster organisations supporting game developers
For more details on participation rules visit: http://ec.europa.eu/research/participants/
data/ref/h2020/legal_basis/rules_participation/h2020-rules-participation_en.pdf