2020

The cultural and creative economy before and after the COVID-19 crisis. The European Grouping of Societies of Authors and Composers (GESAC) commissioned EY teams to produce a report on the state of the cultural and creative industries (CCIs) in Europe. https://1761b814-bfb6-43fc-9f9a-775d1abca7ab.filesusr.com/ugd/4b2ba2_8bc0958c15d9495e9d19f25ec6c0a6f8.pdf

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The Digital, Culture, Media and Sport Committee published their report on the impact of coronavirus on the DCMS sectors. Find out more here https://tiga.org/news/report-on-the-impact-of-covid-19-on-the-dcms-sectors-published-by-dcms-select-committee

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To find out more please access link https://tiga.org/news/tiga-teams-up-with-rsm-to-publish-a-new-guide-to-video-games-tax-relief

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Official Statistics on Film, High-End Television, Animation, Video Games, Children’s Television, Theatre, Orchestra, and Museums & Galleries Exhibition Tax Reliefs. The statistics highlight the impact of VGTR amongst other tax reliefs for the Creative Industries. The statistics can be read in full here https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/907624/August_2020_Commentary_Creative_Industries_Statistics.pdf

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Read the full TIGA 2020 Survey results from here https://tiga.org/news/scottish-video-games-industry-grows-by-17-per-cent

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Read the full TIGA 2020 Survey results from here https://tiga.org/news/tiga-research-reveals-uk-video-games-industry-has-been-expanding-at-fastest-rate-ever-recorded

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View the map here http://sgda.sk/map/

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The report details the most important developments, covering everything from the German games market, the current situation and the challenges faced by games companies in Germany to the ‘Hier spielt Vielfalt’ diversity campaign. The annual report can be downloaded free of charge in German language from jahresreport.game.de and the English version here: https://www.game.de/en/publications/annual-report-of-the-german-games-industry-2021/

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During summer 2019 Neogames mapped the status of game culture activities in Helsinki for City of Helsinki’s Culture and Leisure Sector. Find out more here https://neogames.fi/2020-invisible-success-story-game-activities-in-culture-and-leisure-sector-in-helsinki/

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Find out more about the employment situation of students who graduated from Finnish Game Education https://neogames.fi/the-employment-of-game-education-graduates-in-finland/

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