Talent building

During summer 2019, Neogames mapped the status of game culture activities in Helsinki for the City of Helsinki’s Culture and Leisure Sector. Neogames fnalised the Invisible Success Story (Näkymätön menestystarina)report in October 2019. The report identies potential support measures foryoung games industry talents helping them to integrate in the industry (BGI Action 3) and the […]

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Find out more on the official website: https://neogames.fi/wp-content/uploads/2020/09/howAsAstudentGetAjobFINEN.pdf

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Find out more on the official website: https://neogames.fi/wp-content/uploads/2020/08/howtogetajobEN.pdf

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This is a map of key competencies of the gaming industry divided into badge families based on different professions. Chips for Game Skills -project has been coordinating the writing process during 2018-2020 and the content is gathered from the game educators and professionals across Finland.  Find out more on the official website: https://kumu.io/gamebadges/gamebadges

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Find out more on the official website: https://neogames.fi/the-employment-of-game-education-graduates-in-finland/

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One Minute Mentor (OMM) is a careers resource which aims to inspire pupils with the breadth of roles available in the creative digital sector through punchy, digestible videos hosted on our YouTube channel. This resource features a library of one-minute videos created by industry professionals to educate aspiring pupils on careers pathways they might not have […]

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PlayCreateGreen is a community of industry professionals who’ve joined together to create a greener game industry. Find out more on the official website: https://playcreategreen.org/  

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TIGA, the trade association representing the video games industry, has produced a review of the UK’s new post-Brexit immigration system. Find out more on the official website: https://tiga.org/news/tiga-summary-the-uks-new-immigration-system 

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During summer 2019 Neogames mapped the status of game culture activities in Helsinki for City of Helsinki’s Culture and Leisure Sector. Find out more here https://neogames.fi/2020-invisible-success-story-game-activities-in-culture-and-leisure-sector-in-helsinki/

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The VR Best Practice Catalogue plays a key role in opening up new business areas for game developers in the BSR. The stabilisation of existing and opening of new markets will enable the BSR to be a high potential actor in the rapidly growing VR sector and to develop into an international game industry hotspot. […]

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