The report includes market and consumer data. Read the full report here https://en.iideassociation.com/kdocs/1976725/2019_Essential_Facts_about_Video_Games_Italy.pdf
The report includes market and consumer data. Read the full report here https://en.iideassociation.com/kdocs/1976725/2019_Essential_Facts_about_Video_Games_Italy.pdf
The report shows several points of interest, such as the increase of 20% in a year of the number of fans or that two Italians out of three believe esports is supporting the development of a more open and inclusive environment. Read more here https://en.iideassociation.com/news/news/iidea-unveils-the-new-edition-of-the-italian-esports-report.kl
The report details the most important developments, covering everything from the German games market, the current situation and the challenges faced by games companies in Germany to the ‘Hier spielt Vielfalt’ diversity campaign. The annual report can be downloaded free of charge in German language from jahresreport.game.de and the English version here: https://www.game.de/en/publications/annual-report-of-the-german-games-industry-2021/
Find out more here about the the market share of games produced in Germany https://www.game.de/en/market-share-of-games-made-in-germany-remains-stagnant/
During summer 2019 Neogames mapped the status of game culture activities in Helsinki for City of Helsinki’s Culture and Leisure Sector. Find out more here https://neogames.fi/2020-invisible-success-story-game-activities-in-culture-and-leisure-sector-in-helsinki/
Find out more about the employment situation of students who graduated from Finnish Game Education https://neogames.fi/the-employment-of-game-education-graduates-in-finland/
The VR Best Practice Catalogue plays a key role in opening up new business areas for game developers in the BSR. The stabilisation of existing and opening of new markets will enable the BSR to be a high potential actor in the rapidly growing VR sector and to develop into an international game industry hotspot. […]
Appraisal of the Game Incubation Landscape of the BSR in the European Context. It can be downloaded from here: http://baltic-games.eu/files/bgi_game_incubation_in_europe_2020.pdf
Here is the latest report on the gaming industry in Poland. It includes profiles of more than 150 Polish gaming companies. Download the report: https://www.egdf.eu/wp-content/uploads/2020/09/PPE_PL_The-Game-Industry-of-Poland-report-2020v4.pdf
The manual summarises all the findings, lessons learnt and conclusions from the work on internationalisation, ideas for cooperation and recommendations to the different actors in game business. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.5.pdf