Find out more about the employment situation of students who graduated from Finnish Game Education https://neogames.fi/the-employment-of-game-education-graduates-in-finland/
Find out more about the employment situation of students who graduated from Finnish Game Education https://neogames.fi/the-employment-of-game-education-graduates-in-finland/
The VR Best Practice Catalogue plays a key role in opening up new business areas for game developers in the BSR. The stabilisation of existing and opening of new markets will enable the BSR to be a high potential actor in the rapidly growing VR sector and to develop into an international game industry hotspot. […]
Appraisal of the Game Incubation Landscape of the BSR in the European Context. It can be downloaded from here: http://baltic-games.eu/files/bgi_game_incubation_in_europe_2020.pdf
Here is the latest report on the gaming industry in Poland. It includes profiles of more than 150 Polish gaming companies. Download the report: https://www.egdf.eu/wp-content/uploads/2020/09/PPE_PL_The-Game-Industry-of-Poland-report-2020v4.pdf
The manual summarises all the findings, lessons learnt and conclusions from the work on internationalisation, ideas for cooperation and recommendations to the different actors in game business. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.5.pdf
The guideline provides hands-on support regarding the whole process of set-up and maintenance of a mentor system. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.4.pdf
This model scheme illustrates “how to run” an incubation programme for game development companies. The model can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.3.pdf
At the end of March 2020, EGDF conducted a pan-European survey in order to have a rough idea of the business impact of the COVID 19 outbreak on the European games industry. EGDF received replies from 239 studios, about 5% of almost 5000 game developer studios in Europe.
British film, high-end television, animation television programmes, children’s television programmes and video games certification, full year 2019 The report can be downloaded from here: https://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-british-film-other-screen-sectors-certification-full-year-2019.pdf
TIGA, the trade association representing the video games industry, has set out a vision for how the London Mayor elected on 7th May 2020 can help to grow the London video games sector. The principlese can be downloaded from here: https://tiga.org/news/tigas-manifesto-for-london-2020