Data & Studies

The purpose of this guidance document is to facilitate the effective application of Directive 2011/83/EU on consumer rights (‘the Directive’), adopted on 25 October 2011. Member States were required to transpose it into national laws by 13 December 2013. All national transposition measures have to apply from 13 June 2014.

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Commission notice — Guidance on the interpretation and application of Council Directive 93/13/EEC on unfair terms in consumer contracts (Text with EEA relevance.)

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This document aims to provide a voluntary tool for companies to better present and communicate both mandatory consumer information and T&Cs to consumers. This document was agreed by the business organisations within a stakeholder expert group and facilitated by the European Commission.

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The “New Deal for Consumers” initiative aimed at strengthening enforcement of EU consumer law in light of a growing risk of EU-wide infringements and at modernising EU consumer protection rules in view of market developments. The Commission adopted it on the 11 April 2018. The initiative was composed of two proposals for Directives and a Communication.

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Here is the latest report on the gaming industry in Poland. It includes profiles of more than 150 Polish gaming companies. Download the report: https://www.egdf.eu/wp-content/uploads/2020/09/PPE_PL_The-Game-Industry-of-Poland-report-2020v4.pdf

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Communication from the Commission Guidelines on the practical application of the essential functionality criterion of the definition of a ‘video-sharing platform service’ under the Audiovisual Media Services Directive 2020/C 223/02

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The manual summarises all the findings, lessons learnt and conclusions from the work on internationalisation, ideas for cooperation and recommendations to the different actors in game business. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.5.pdf

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The guideline provides hands-on support regarding the whole process of set-up and maintenance of a mentor system. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.4.pdf

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This model scheme illustrates “how to run” an incubation programme for game development companies. The model can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.3.pdf

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At the end of March 2020, EGDF conducted a pan-European survey in order to have a rough idea of the business impact of the COVID 19 outbreak on the European games industry. EGDF received replies from 239 studios, about 5% of almost 5000 game developer studios in Europe. 

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