Data & Studies

In the beginning of 2018, 27 % of the total number of people employed in those studios were non-Finnish (18 % in 2016) The working document can be downloaded from here: http://www.neogames.fi/wp-content/uploads/2018/04/Neogames-Erityisasiantuntijan-Oleskelulupa-draft08.pdf  

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The Finnish Game Industry is committed to keeping our community safe for everyone and has a zero- tolerance policy on harassment in all of its forms. This code of conduct covers the workplace and game industry related events and is also applicable to game education. The guidelines can be downloaded from here: http://www.neogames.fi/wp-content/uploads/2018/04/THE-FINNISH-GAME-INDUSTRY-Code-of-ConductUpDated-3.pdf  

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Download the full Insitutes for game education in Finland 2017 report from here http://www.neogames.fi/wp-content/uploads/2017/12/EducationalinstitutesForGameStudiesFinland2018v3.pdf

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Download the full Czech Video Game Industry 2019 report from here https://gda.cz/wp-content/uploads/2019/08/CzechGamesIndustry.pdf

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The Danish Games Industry Good Conduct Guidelines reflects the principles that define how we treat each other, keep our workspaces safe and healthy, and provide equal opportunities in the Danish Games Industry. The guidelines can be downloaded from here: https://interactivedenmark.dk/wp-content/uploads/2019/11/Good-Conduct-Guidelines-for-the-Danish-Games-Indstry.pdf  

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Download the full Game Development Studie 2019 report from here  

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Art. 107(3)(d) TFEU – Culture and heritage, direct grant Loan/ Repayable advances: Decision not to raise objections

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1. Creative Europe  Creative Europe Call EACEA/06/2019-Bridging culture and audiovisual content through digital Who can apply? The proposal must be submitted by a consortium composed of at least 3 legal entities coming from 3 different countries participating in the Creative Europe Programme What topics the funding focuses on: Projects including an audiovisual and new digital […]

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Download the full TIGA’s Business Opinion Survey 2018-19 report from here http://tiga.org/news/uk-video-games-industry-set-for-year-of-growth

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What is accessibility in the games industry? Accessibility can be understood as principles and techniques to be used when designing, constructing, maintaining, and updating online, PC, console, mobile and other kinds of games in order to make them more accessible to all users, including to people with disabilities. Accessibility is a highly important topic in […]

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