archives

10 September 2020 – The General Assembly of the European Game Developers Federation (EGDF) formed of its members, national trade associations representing game developer studios in several European countries has gathered yesterday, 9th of September, to elect the board of directors for the next year and to discuss EGDF plans for the same period. During […]

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Here is the latest report on the gaming industry in Poland. It includes profiles of more than 150 Polish gaming companies. Download the report: https://www.egdf.eu/wp-content/uploads/2020/09/PPE_PL_The-Game-Industry-of-Poland-report-2020v4.pdf

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Pelimetsä is a project of the Finnish game developer community for the protection of old Finnish forests and their vulnerable biodiversity. In support of the work of the Finnish Natural Heritage Foundation, over 330 acres of forest have been permanently preserved. Find out more on the official website: https://pelimetsa.fi/?lang=en&fbclid=IwAR1Xv4LlHNPjfzfEkSs9yhT-Yj8XX6Y8UM-JKe9KUhPMhkn9-vljI0JLQrk

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TRANSATLANTIC DATA SHARING ESSENTIAL FOR EUROPE’S VIDEOGAMES INDUSTRY. Brussels, 16 July 2020 Europe’s video games industry is disappointed at today’s important decision by the Court of Justice of the European Union (CJEU) in the long-running Schrems v. Facebook Ireland case (Case C-311/18) that jeopardises the ability of European companies to continue to transfer data between […]

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Communication from the Commission Guidelines on the practical application of the essential functionality criterion of the definition of a ‘video-sharing platform service’ under the Audiovisual Media Services Directive 2020/C 223/02

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The manual summarises all the findings, lessons learnt and conclusions from the work on internationalisation, ideas for cooperation and recommendations to the different actors in game business. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.5.pdf

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The guideline provides hands-on support regarding the whole process of set-up and maintenance of a mentor system. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.4.pdf

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This model scheme illustrates “how to run” an incubation programme for game development companies. The model can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.3.pdf

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Brussels, 1 July 2020 The European Commission publishes its EU Skills Agenda today, 1 July, shining a light on a digital skills gap that is impacting EU recruitment in Europe’s €21.6 billion-strong video games industry. ISFE CEO Simon Little said: “We welcome the European Commission’s 12 actions in this Agenda as an important step forward […]

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1st international Summit in the South East European Hub for IT, Telecommunication, Innovations, Gaming and Internet of Things – 7th – 9th of November 2018 @ NOVI SAD FAIR Novi Sad, Serbia. During this 3day top notch program the organizers expect 150 international exhibiting companies, more than 15 conferences (workshops, education, innovation meetings etc) and round about 2000 international and regional professional visitors. […]

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