Estonia

The VR Best Practice Catalogue plays a key role in opening up new business areas for game developers in the BSR. The stabilisation of existing and opening of new markets will enable the BSR to be a high potential actor in the rapidly growing VR sector and to develop into an international game industry hotspot. […]

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Appraisal of the Game Incubation Landscape of the BSR in the European Context. It can be downloaded from here: http://baltic-games.eu/files/bgi_game_incubation_in_europe_2020.pdf

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This document outlines good practices used in the BGI partner regions with regards to economic development and industry support by the public authorities or their affiliated organisations. These practices served as models in the project’s objective of improving the framework conditions for the regional game industry. It can be downloaded from here: http://baltic-games.eu/files/bgi_output_2.5.pdf

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The manual summarises all the findings, lessons learnt and conclusions from the work on internationalisation, ideas for cooperation and recommendations to the different actors in game business. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.5.pdf

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The guideline provides hands-on support regarding the whole process of set-up and maintenance of a mentor system. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.4.pdf

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This model scheme illustrates “how to run” an incubation programme for game development companies. The model can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.3.pdf

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At the end of March 2020, EGDF conducted a pan-European survey in order to have a rough idea of the business impact of the COVID 19 outbreak on the European games industry. EGDF received replies from 239 studios, about 5% of almost 5000 game developer studios in Europe. 

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Download the Nordic Game Education Index from here: http://www.dataspelsbranschen.se/media/154709/game_education_index_2016.pdf

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