Industry in action

EGDF represents European game developers on a European level, helping to build up policies that support the growth of the European game developer studios and foster the development of the entire digital ecosystem in Europe. On our Policy section from our website, we summarize all the key EGDF positions on different policy issues, mapping also […]

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TIGA publishes 8 priorities for video games in a UK-EU Trade Deal. Find out more here https://tiga.org/news/tiga-publishes-8-priorities-for-video-games-in-a-uk-eu-trade-deal-2

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During summer 2019 Neogames mapped the status of game culture activities in Helsinki for City of Helsinki’s Culture and Leisure Sector. Find out more here https://neogames.fi/2020-invisible-success-story-game-activities-in-culture-and-leisure-sector-in-helsinki/

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The VR Best Practice Catalogue plays a key role in opening up new business areas for game developers in the BSR. The stabilisation of existing and opening of new markets will enable the BSR to be a high potential actor in the rapidly growing VR sector and to develop into an international game industry hotspot. […]

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Appraisal of the Game Incubation Landscape of the BSR in the European Context. It can be downloaded from here: http://baltic-games.eu/files/bgi_game_incubation_in_europe_2020.pdf

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Pelimetsä is a project of the Finnish game developer community for the protection of old Finnish forests and their vulnerable biodiversity. In support of the work of the Finnish Natural Heritage Foundation, over 330 acres of forest have been permanently preserved. Find out more on the official website: https://pelimetsa.fi/?lang=en&fbclid=IwAR1Xv4LlHNPjfzfEkSs9yhT-Yj8XX6Y8UM-JKe9KUhPMhkn9-vljI0JLQrk

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The manual summarises all the findings, lessons learnt and conclusions from the work on internationalisation, ideas for cooperation and recommendations to the different actors in game business. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.5.pdf

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The guideline provides hands-on support regarding the whole process of set-up and maintenance of a mentor system. It can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.4.pdf

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This model scheme illustrates “how to run” an incubation programme for game development companies. The model can be downloaded from here: http://baltic-games.eu/files/bgi_project_-_output_3.3.pdf

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PEGI provides age classifications for video games in 38 European countries. The age rating confirms that the game is appropriate for players of certain age. PEGI considers the age suitability of a game, not the level of difficulty. More information on the PEGI age classifications system is available here: https://pegi.info  

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